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General Tabletop Discussion
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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="HammerMan" data-source="post: 8493140" data-attributes="member: 84112"><p>yeah, Fighter and ROgue are not built to keep up with casters.</p><p></p><p>I'm sorry in a thread complaining about fighter and rouge are you suggesting monk is BETTER?</p><p></p><p>yes but we want GOOD features.</p><p></p><p>okay I like where this is going</p><p></p><p>I really like this</p><p></p><p>love it</p><p></p><p>I don't remember if this cost ki (Heroic points) but I think making it Profxday and be concentration could work</p><p></p><p>I am meh on this one</p><p></p><p>love it</p><p></p><p>love it</p><p></p><p>not sure we need to change the best things monks get, but not bad</p><p></p><p>good</p><p></p><p>love it</p><p></p><p>maybe more like a freedom of movement spell... but like where you are going mostly</p><p></p><p>I think costing 6 is a bit much at the end but for sure a great set of fixes</p><p></p><p>not sure I like this one at all</p><p></p><p>a great start, move around some profs and give that d12 HD and it could almost keep up with a weak caster...</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8493140, member: 84112"] yeah, Fighter and ROgue are not built to keep up with casters. I'm sorry in a thread complaining about fighter and rouge are you suggesting monk is BETTER? yes but we want GOOD features. okay I like where this is going I really like this love it I don't remember if this cost ki (Heroic points) but I think making it Profxday and be concentration could work I am meh on this one love it love it not sure we need to change the best things monks get, but not bad good love it maybe more like a freedom of movement spell... but like where you are going mostly I think costing 6 is a bit much at the end but for sure a great set of fixes not sure I like this one at all a great start, move around some profs and give that d12 HD and it could almost keep up with a weak caster... [/QUOTE]
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Casters vs Martials: Part 1 - Magic, its most basic components
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