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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Garthanos" data-source="post: 8493145" data-attributes="member: 82504"><p>It would be ironic to start with a class known for poor math in the last two tiers.</p><p>(called the new player trap amongst optimizer groups)</p><p></p><p> Before doing a direct derivation one might get the monk classes numbers so they scale better in endgame a fairly known issue. A recent Treantmonk video makes a fairly complete and elaborated breakdown of why and how the monks math fails and makes it start out behind the curve and flattens badly after 11th level). TLDV It starts out behind the curve of other martial types for one thing because its main features are all catch me ups then bottoms out further with bad advancements after 11 (the subclass Way of Mercy might have hints as ways to fix the core at least later)</p><p></p><p>However the concept/structure may indeed be better you might have noted I mentioned earlier about Chi being another word for the digging deep that other classic fictional heroic martial types exploit.</p><p></p><p>Considering them different is actually a kind of cultural faux pas these days and level up collapses the two together using an exertion mechanic for all martial types (while still mentioning chi in class flavor text for the monk)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8493145, member: 82504"] It would be ironic to start with a class known for poor math in the last two tiers. (called the new player trap amongst optimizer groups) Before doing a direct derivation one might get the monk classes numbers so they scale better in endgame a fairly known issue. A recent Treantmonk video makes a fairly complete and elaborated breakdown of why and how the monks math fails and makes it start out behind the curve and flattens badly after 11th level). TLDV It starts out behind the curve of other martial types for one thing because its main features are all catch me ups then bottoms out further with bad advancements after 11 (the subclass Way of Mercy might have hints as ways to fix the core at least later) However the concept/structure may indeed be better you might have noted I mentioned earlier about Chi being another word for the digging deep that other classic fictional heroic martial types exploit. Considering them different is actually a kind of cultural faux pas these days and level up collapses the two together using an exertion mechanic for all martial types (while still mentioning chi in class flavor text for the monk) [/QUOTE]
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