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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Neonchameleon" data-source="post: 8493261" data-attributes="member: 87792"><p>This was only "new" to people who'd been playing for less than a decade and a half when it was launched. If you played AD&D the player's numbers for non weapon proficiencies barely went up at all. Meanwhile in 4e everything went up by +1/2 level - meaning that it all cancelled out in many ways so you had a similar impact. Bounded accuracy is one of the biggest cases I've ever seen of putting a fresh coat of paint over a couple of old ideas (almost every fantasy heartbreaker ever reduced the impact of level scaling).</p><p></p><p>I suppose that 3.X fans these days count as "old schoolers"</p><p></p><p>That I think was actually fairly new and is, as you mention, double edged.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8493261, member: 87792"] This was only "new" to people who'd been playing for less than a decade and a half when it was launched. If you played AD&D the player's numbers for non weapon proficiencies barely went up at all. Meanwhile in 4e everything went up by +1/2 level - meaning that it all cancelled out in many ways so you had a similar impact. Bounded accuracy is one of the biggest cases I've ever seen of putting a fresh coat of paint over a couple of old ideas (almost every fantasy heartbreaker ever reduced the impact of level scaling). I suppose that 3.X fans these days count as "old schoolers" That I think was actually fairly new and is, as you mention, double edged. [/QUOTE]
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