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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Garthanos" data-source="post: 8493337" data-attributes="member: 82504"><p>You know several somethings 5e did also to the detriment of the melee martial fighter/paladin/barbarian?</p><p>They removed the melee fighters ability to charge (in effect they halved his threat distance)</p><p>They removed opportunity attacks against ranged combatants and casters if you can get near (its worse than disadvantage).</p><p>Basically exacerbates the superiority of ranged combatants over melee (which is a real life thing).</p><p></p><p>If one gave a legendary melee martial type an ability to free surprise charge without taking opportunity attacks after they killed an enemy (it would be analogous to a ranged attacker changing targets trivially and relevant to either at level 5)</p><p></p><p>A throw on the run ability as part of a charge action would be good too. (javelin/spear throws are more effective and better range that way) make the range of that strength based thrown attack closer to that of a dex ranged enemy, even if only once per turn but it lets them close concurrently.</p><p></p><p> I think (buckler) shields users given the ability to reflex parry one attack or a large shield the ability to reflex against one and drop into a "stance" where they multi-parry for the remainder of the turn by hunching down behind that shield while getting disadvantage on their attacks, would be cool and a step in the right direction </p><p></p><p>Any ways just spitballing</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8493337, member: 82504"] You know several somethings 5e did also to the detriment of the melee martial fighter/paladin/barbarian? They removed the melee fighters ability to charge (in effect they halved his threat distance) They removed opportunity attacks against ranged combatants and casters if you can get near (its worse than disadvantage). Basically exacerbates the superiority of ranged combatants over melee (which is a real life thing). If one gave a legendary melee martial type an ability to free surprise charge without taking opportunity attacks after they killed an enemy (it would be analogous to a ranged attacker changing targets trivially and relevant to either at level 5) A throw on the run ability as part of a charge action would be good too. (javelin/spear throws are more effective and better range that way) make the range of that strength based thrown attack closer to that of a dex ranged enemy, even if only once per turn but it lets them close concurrently. I think (buckler) shields users given the ability to reflex parry one attack or a large shield the ability to reflex against one and drop into a "stance" where they multi-parry for the remainder of the turn by hunching down behind that shield while getting disadvantage on their attacks, would be cool and a step in the right direction Any ways just spitballing [/QUOTE]
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