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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8493457" data-attributes="member: 7029588"><p>I mean, you could do what you are saying but I'm not sure why you care so much to preserve the existing Fighter chasis for all types. </p><p></p><p>As for warlock, I really hate this stance. It's the whole 4e Fighters are casting spells! I mean, I can't tell you how to "feel" about it and clearly you are not alone that this somehow feels like a brand of magic, but how is it not just a mechanic to put limits on powerful abilities? Just refluff to a combination of more intrinsic power source, need the right circumstance, and narrative conceit.</p><p></p><p>I think there is valid argument that the game might be more interesting if every "power source" has it's own limiting mechanics -- one uses vanican, one power points, one a combination, etc. But there are perhaps only so many simple limiting mechanical frameworks to go around, so at some point limiting mechanics are going to feel a little similar (mechanically).</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8493457, member: 7029588"] I mean, you could do what you are saying but I'm not sure why you care so much to preserve the existing Fighter chasis for all types. As for warlock, I really hate this stance. It's the whole 4e Fighters are casting spells! I mean, I can't tell you how to "feel" about it and clearly you are not alone that this somehow feels like a brand of magic, but how is it not just a mechanic to put limits on powerful abilities? Just refluff to a combination of more intrinsic power source, need the right circumstance, and narrative conceit. I think there is valid argument that the game might be more interesting if every "power source" has it's own limiting mechanics -- one uses vanican, one power points, one a combination, etc. But there are perhaps only so many simple limiting mechanical frameworks to go around, so at some point limiting mechanics are going to feel a little similar (mechanically). [/QUOTE]
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Casters vs Martials: Part 1 - Magic, its most basic components
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