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Casters vs Martials: Part 1 - Magic, its most basic components
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<blockquote data-quote="Gammadoodler" data-source="post: 8494423" data-attributes="member: 6914290"><p><s>Ignore the below for now.</s></p><p><em>Edit: updated based on clarified assumptions</em></p><p></p><p>There have been several scenarios already posted. Rather than assume yours, I leveraged what was posted. And I wasn't far off. (<em>Edit: I see a more detailed set of assumptions was posted. Have deleted some misunderstandings where relevant)</em></p><p></p><p><s>The guard stat block is AC 16, not 14.</s> <em>Bow and no shield.. makes sense.</em></p><p></p><p>50 attacks in a round is a pittance. A trifle compared to the potential. Hell, a trifle even without a ton of optimization.</p><p></p><p>It might even be a pittance with melee combatants as you can have your baddies attack and then get out of the way, so their buddies behind them can attack. How many "guards" can cycle through the 8 adjacent squares of our fighter in round? 48 I think is pretty straightforward and achievable just assuming each square has a 6-deep single-file queue of attackers. I suspect you could do a great deal more with some reasonably simple puzzling.</p><p></p><p>With shortbows there are <s>288</s> <em>1,080</em> <em>(1+16×2 on a side, so squared minus the target minus the 8 squares the target threatens)</em> squares you can be attacked without disadvantage from short range alone, <s>(280 without disadvantage)</s>. Which means attacks from all the baddies who can get into one of those <s>288</s> <em>1,080</em> squares. 6 person relay (6x<s>17</s> <em>33)</em> on one edge of the attack range would be <s>102</s> <em>198</em> incremental attacks from folks who did not start the turn within short range and that's only one edge. <em>In your clarified assumptions you got to how your fighter eventually killed over 1300 guard archers. The thing is, all you needed to do to accomplish this was to have like 95% of the archers who could attack without disadvantage choose to do..nothing..every turn. </em></p><p></p><p>50 attacks is something you should assume if the word "army" is being used metaphorically. You should likely <s>double</s> <em>multipy it times 10</em> and maybe double it <s>again</s> from there and you still might not "really" get there.</p><p></p><p>So divide your survivability by <s>2</s> <em>10</em> at least and then consider dividing it again; if you're also getting hit on a 19, <s>divide by 2 again</s> <em>(this is more complicated with HAM, not dividing by 2, but some level of reduction</em>). <s>If you're taking crit damage, divide by 2 again.</s> <em>(I see this was already covered) </em>And it gets worse since you now have incoming damage exceeding the HP you're getting from "Survivor" every turn by a greater amount, so you're getting spiked down with fewer turns to benefit from it.</p><p></p><p>And that's without even considering long range attacks where there's another <s>3800</s> <em>15,000(!!!) (1+64×2 on a side, so squared minus the original 1,080) </em>or so additional squares to attack from.</p><p></p><p>This is exactly what I meant by dubious and extremely brittle assumptions.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8494423, member: 6914290"] [S]Ignore the below for now.[/S] [I]Edit: updated based on clarified assumptions[/I] There have been several scenarios already posted. Rather than assume yours, I leveraged what was posted. And I wasn't far off. ([I]Edit: I see a more detailed set of assumptions was posted. Have deleted some misunderstandings where relevant)[/I] [S]The guard stat block is AC 16, not 14.[/S] [I]Bow and no shield.. makes sense.[/I] 50 attacks in a round is a pittance. A trifle compared to the potential. Hell, a trifle even without a ton of optimization. It might even be a pittance with melee combatants as you can have your baddies attack and then get out of the way, so their buddies behind them can attack. How many "guards" can cycle through the 8 adjacent squares of our fighter in round? 48 I think is pretty straightforward and achievable just assuming each square has a 6-deep single-file queue of attackers. I suspect you could do a great deal more with some reasonably simple puzzling. With shortbows there are [S]288[/S] [I]1,080[/I] [I](1+16×2 on a side, so squared minus the target minus the 8 squares the target threatens)[/I] squares you can be attacked without disadvantage from short range alone, [S](280 without disadvantage)[/S]. Which means attacks from all the baddies who can get into one of those [S]288[/S] [I]1,080[/I] squares. 6 person relay (6x[S]17[/S] [I]33)[/I] on one edge of the attack range would be [S]102[/S] [I]198[/I] incremental attacks from folks who did not start the turn within short range and that's only one edge. [I]In your clarified assumptions you got to how your fighter eventually killed over 1300 guard archers. The thing is, all you needed to do to accomplish this was to have like 95% of the archers who could attack without disadvantage choose to do..nothing..every turn. [/I] 50 attacks is something you should assume if the word "army" is being used metaphorically. You should likely [S]double[/S] [I]multipy it times 10[/I] and maybe double it [S]again[/S] from there and you still might not "really" get there. So divide your survivability by [S]2[/S] [I]10[/I] at least and then consider dividing it again; if you're also getting hit on a 19, [S]divide by 2 again[/S] [I](this is more complicated with HAM, not dividing by 2, but some level of reduction[/I]). [S]If you're taking crit damage, divide by 2 again.[/S] [I](I see this was already covered) [/I]And it gets worse since you now have incoming damage exceeding the HP you're getting from "Survivor" every turn by a greater amount, so you're getting spiked down with fewer turns to benefit from it. And that's without even considering long range attacks where there's another [S]3800[/S] [I]15,000(!!!) (1+64×2 on a side, so squared minus the original 1,080) [/I]or so additional squares to attack from. This is exactly what I meant by dubious and extremely brittle assumptions. [/QUOTE]
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