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*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="DND_Reborn" data-source="post: 8493618" data-attributes="member: 6987520"><p>Oh, here we go for my take:</p><p></p><p>Sounds great!</p><p></p><p></p><p>I assume by fatigue you mean a level of exhaustion? Sounds fine.</p><p></p><p></p><p>Love the concept but I would make it as follows, changing the title gets it away from the magic-tie in.</p><p></p><p><strong>Crumbling Strike</strong> - You have learned to focus all of your striking power on a single small weak spot, decimating a target. When you hit with a melee weapon attack against a creature or object, the creature or object takes an additional 10d6 + 40 hit points of damage, and crumbles to dust if its hit points are reduced to 0 by this damage. Once this ability is used, it cannot be used again until after a long rest.</p><p></p><p>Now, like you said the original in the OP is a rough draft, so in a finished version you would probably describe the effects as I did instead of linking it to the <em>disintegrate</em> spell, so I might be jumping the gun.</p><p></p><p></p><p>Maybe just have immunity become resistance instead of ignoring it? Otherwise cool.</p><p></p><p></p><p>Not so sure about this one, but I could see this working with a magic weapon or by a martial-caster, like a Paladin or something. Otherwise, I find the idea of using a non-magical weapon to "disrupt the weave of magic" or whatever a bit of stretch.</p><p></p><p></p><p>This definitely seems extreme, even by the idea of rivalling high-level spells. Now, you <em>are</em> Dodging, which prevents most other things, so it might be ok.</p><p></p><p></p><p>Wait, <em>you</em> gain the benefits of <em>Bless</em>? As in you can choose to have that ally benefit from it? Otherwise, how is that helping your ally...?</p><p></p><p></p><p>Like it.</p><p></p><p></p><p>Oh, nice! I would limit this to a number of uses somehow, but otherwise its good.</p><p></p><p></p><p>I might even go with a <em>scrying</em> type ability, but this is good.</p><p></p><p></p><p>This is pretty limited in area, so I don't think off-hand it would even need limited uses (except maybe once per turn?).</p><p></p><p></p><p>I would add the caveat that you can only have one "group" dominated at a time.</p><p></p><p></p><p>Interesting, sort of like a master juggler... I like the idea, but it might need some working out.</p><p></p><p>Overall, I think most of these are good or good starts at least. Kudos.</p><p></p><p>Whether or not they are strong enough to appeal to the "power crowd", I can't say. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8493618, member: 6987520"] Oh, here we go for my take: Sounds great! I assume by fatigue you mean a level of exhaustion? Sounds fine. Love the concept but I would make it as follows, changing the title gets it away from the magic-tie in. [B]Crumbling Strike[/B] - You have learned to focus all of your striking power on a single small weak spot, decimating a target. When you hit with a melee weapon attack against a creature or object, the creature or object takes an additional 10d6 + 40 hit points of damage, and crumbles to dust if its hit points are reduced to 0 by this damage. Once this ability is used, it cannot be used again until after a long rest. Now, like you said the original in the OP is a rough draft, so in a finished version you would probably describe the effects as I did instead of linking it to the [I]disintegrate[/I] spell, so I might be jumping the gun. Maybe just have immunity become resistance instead of ignoring it? Otherwise cool. Not so sure about this one, but I could see this working with a magic weapon or by a martial-caster, like a Paladin or something. Otherwise, I find the idea of using a non-magical weapon to "disrupt the weave of magic" or whatever a bit of stretch. This definitely seems extreme, even by the idea of rivalling high-level spells. Now, you [I]are[/I] Dodging, which prevents most other things, so it might be ok. Wait, [I]you[/I] gain the benefits of [I]Bless[/I]? As in you can choose to have that ally benefit from it? Otherwise, how is that helping your ally...? Like it. Oh, nice! I would limit this to a number of uses somehow, but otherwise its good. I might even go with a [I]scrying[/I] type ability, but this is good. This is pretty limited in area, so I don't think off-hand it would even need limited uses (except maybe once per turn?). I would add the caveat that you can only have one "group" dominated at a time. Interesting, sort of like a master juggler... I like the idea, but it might need some working out. Overall, I think most of these are good or good starts at least. Kudos. Whether or not they are strong enough to appeal to the "power crowd", I can't say. 🤷♂️ [/QUOTE]
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