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*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="DND_Reborn" data-source="post: 8494006" data-attributes="member: 6987520"><p>Or.</p><p></p><p>Ooooor.</p><p></p><p>You could work towards making what you want instead of complaining, misunderstanding, and taking stabs at people who are legitimately trying to have the discussion, offering options, giving suggestions for improvements, and so on, by engaging with those people?</p><p></p><p>Discussion can be constructive, after all. So, how about ideas that focus on the bolded part:</p><p></p><p></p><p>1. The world is Earth-like.</p><p>This is <em>entirely</em> in the hands of the DM and their table, although WotC makes some assumptions given in the DMG (p. 38). So, how closely it resembles what Earth people can do is subjective. IMO you can have an Earth-like base standard, but allow tier 3/4 martials to have features to levels of skill or ability that far exceed mundane levels.</p><p></p><p>Ex. Hector commenting on Achilles's javelin throw in the movie, Troy: "an impossible throw". Hector (a hero, certainly) was amazed at the throw Achilles made because it was impossible, well beyond anything Hector ever thought could happen. Perhaps this would be more suited to tier 3 than 4, but the idea is there.</p><p></p><p>2. Any level of complexity beyond #1 isn't necessarily a "spell", but it helps if there is some narrative for it, be it magic, origin story, or whatever. Personally, I would steer away from the magic narrative, to avoid any "spell" confusion. <em>shrug</em></p><p></p><p>The larger issue I see with origin story is tying it into a class/subclass and not, literally, your origin (race/lineage/etc.). But people with more experience in game design and/or superhero/anime/manga culture I am sure would have more to suggest. </p><p></p><p>Ex. If it was tied into the subclass, perhaps at tier 3 the subclass feature could include some "awakened" narrative, even akin to "you discover one of your parents was really a god" or something.</p><p></p><p>Again, I'm not sure how to handle it, but that is what discussion is for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3. Some people like 5E as it is. Many use just the core books and none of the extra materials, heck some just use the Starter Set! You are always going to have players who don't feel the need for "more" (crunch-material or otherwise). But adding it for the people who want it (look at the excitement over Level Up!) isn't a bad thing. And FWIW, IME people who don't want more, often don't care about more spells, either. YMMV, of course.</p><p></p><p>Finally, you might retort "why is an explanation even needed, its <em>fantasy</em> after all?" To which my reply is because the fantasy in 5E is already explained. Clerics get spells from divine sources, Warlocks from patrons, Wizards from studying/the weave/etc. So, it you want features to rival the powers that be, offering that narrative would be helpful. If you want to say my martial PC can leap 500 feet just because he can, I don't think you'll get many people to buy into it, personally. If you have a group who all wants to play without caring as to the "how", then it doesn't matter really I guess.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8494006, member: 6987520"] Or. Ooooor. You could work towards making what you want instead of complaining, misunderstanding, and taking stabs at people who are legitimately trying to have the discussion, offering options, giving suggestions for improvements, and so on, by engaging with those people? Discussion can be constructive, after all. So, how about ideas that focus on the bolded part: 1. The world is Earth-like. This is [I]entirely[/I] in the hands of the DM and their table, although WotC makes some assumptions given in the DMG (p. 38). So, how closely it resembles what Earth people can do is subjective. IMO you can have an Earth-like base standard, but allow tier 3/4 martials to have features to levels of skill or ability that far exceed mundane levels. Ex. Hector commenting on Achilles's javelin throw in the movie, Troy: "an impossible throw". Hector (a hero, certainly) was amazed at the throw Achilles made because it was impossible, well beyond anything Hector ever thought could happen. Perhaps this would be more suited to tier 3 than 4, but the idea is there. 2. Any level of complexity beyond #1 isn't necessarily a "spell", but it helps if there is some narrative for it, be it magic, origin story, or whatever. Personally, I would steer away from the magic narrative, to avoid any "spell" confusion. [I]shrug[/I] The larger issue I see with origin story is tying it into a class/subclass and not, literally, your origin (race/lineage/etc.). But people with more experience in game design and/or superhero/anime/manga culture I am sure would have more to suggest. Ex. If it was tied into the subclass, perhaps at tier 3 the subclass feature could include some "awakened" narrative, even akin to "you discover one of your parents was really a god" or something. Again, I'm not sure how to handle it, but that is what discussion is for. :) 3. Some people like 5E as it is. Many use just the core books and none of the extra materials, heck some just use the Starter Set! You are always going to have players who don't feel the need for "more" (crunch-material or otherwise). But adding it for the people who want it (look at the excitement over Level Up!) isn't a bad thing. And FWIW, IME people who don't want more, often don't care about more spells, either. YMMV, of course. Finally, you might retort "why is an explanation even needed, its [I]fantasy[/I] after all?" To which my reply is because the fantasy in 5E is already explained. Clerics get spells from divine sources, Warlocks from patrons, Wizards from studying/the weave/etc. So, it you want features to rival the powers that be, offering that narrative would be helpful. If you want to say my martial PC can leap 500 feet just because he can, I don't think you'll get many people to buy into it, personally. If you have a group who all wants to play without caring as to the "how", then it doesn't matter really I guess. [/QUOTE]
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