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Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="Scars Unseen" data-source="post: 8494008" data-attributes="member: 10196"><p>It's like you didn't even read my posts. Level based tiers is <em>exactly</em> what I'm arguing <em>against.</em> At least as the default. If you were playing a sci-fi RPG, you wouldn't say "levels 1-7, we'll play as Type I on the Kardeshev scale, then levels 8-14 will be Type II, and levels 15-20 will be Type III." Those levels of civilization lead to wildly different types of stories, and by the same token, the myth of Heracles and The Three Musketeers wouldn't work in the same book either.</p><p></p><p>There's nothing wrong with wanting every character type to have the same "zero to demigod" progression that casters get, but there's nothing wrong with not wanting that for <em>any </em>characters either. If someone wants "Masters of the World" to not be a thing at all and "Masters of the Realm" to be "<em>really</em> skilled adventurers," that's just as valid a want as wanting to be able to shout mountains apart, and it's just as valid to want to be able to do that for the entire level scale. Because there's a reason that the Epic of Beowulf doesn't talk about his days scaring wildlife away from farm. There's a reason that the myth of Heracles has him strangling a snake in his crib. And there's a reason that Aragorn doesn't shatter the gates of Mordor with his mighty fist. </p><p></p><p>Having tiers divorced from levels, but instead being more of a lever to apply to <em>any</em> level of play would allow a game that goes from tier I to tier II, from tier II to tier IV, or any other combination that a group feels suits their needs. </p><p></p><p><em>Yes. Absolutely</em> nerf casters for the purposes of lower tier play. And <em>yes. Absolutely </em>boost martial classes for <em>epic </em>tier play. But make it an option on both ends at all levels, so that those that want one style can play what they want, and those that want another can play what <em>they </em>want. Otherwise, we'll continue the current trend of traditional design continually leading us back to <em>neither</em> side really getting what they want.</p></blockquote><p></p>
[QUOTE="Scars Unseen, post: 8494008, member: 10196"] It's like you didn't even read my posts. Level based tiers is [I]exactly[/I] what I'm arguing [I]against.[/I] At least as the default. If you were playing a sci-fi RPG, you wouldn't say "levels 1-7, we'll play as Type I on the Kardeshev scale, then levels 8-14 will be Type II, and levels 15-20 will be Type III." Those levels of civilization lead to wildly different types of stories, and by the same token, the myth of Heracles and The Three Musketeers wouldn't work in the same book either. There's nothing wrong with wanting every character type to have the same "zero to demigod" progression that casters get, but there's nothing wrong with not wanting that for [I]any [/I]characters either. If someone wants "Masters of the World" to not be a thing at all and "Masters of the Realm" to be "[I]really[/I] skilled adventurers," that's just as valid a want as wanting to be able to shout mountains apart, and it's just as valid to want to be able to do that for the entire level scale. Because there's a reason that the Epic of Beowulf doesn't talk about his days scaring wildlife away from farm. There's a reason that the myth of Heracles has him strangling a snake in his crib. And there's a reason that Aragorn doesn't shatter the gates of Mordor with his mighty fist. Having tiers divorced from levels, but instead being more of a lever to apply to [I]any[/I] level of play would allow a game that goes from tier I to tier II, from tier II to tier IV, or any other combination that a group feels suits their needs. [I]Yes. Absolutely[/I] nerf casters for the purposes of lower tier play. And [I]yes. Absolutely [/I]boost martial classes for [I]epic [/I]tier play. But make it an option on both ends at all levels, so that those that want one style can play what they want, and those that want another can play what [I]they [/I]want. Otherwise, we'll continue the current trend of traditional design continually leading us back to [I]neither[/I] side really getting what they want. [/QUOTE]
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Casters vs Martials: Part 2 - The Mundane Limit
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