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General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="Asisreo" data-source="post: 8494204" data-attributes="member: 7019027"><p>Yeah, I feel like people advocating for 4e as the pinnacle of bridging the gap between martial and caster either haven't played high-level 4e or never noticed alot of their abilities aren't actually as epic as they say 5e should be. </p><p></p><p>I feel like people confuse it with Pathfinder 2e where your martials do get these spell-less unique and "legendary" feats. Like how Rogues can simply be undetected by anything using special senses. </p><p></p><p>And PF2E is an excellent system in its own right. But most people can attest that it isn't exactly D&D. </p><p></p><p>You could attempt to port the system into 5e, but it's alot harder than just a direct translation of one feat from PF2E to 5E. The system has training prerequisites for some feats and class specific feats. This is a bit harder to implement because there's no degree of skill learning in 5e beyond none, skilled, and expertise (maybe JoAT). But those are also usually class-specific beyond skilled. The reason there's no more granularity is because a semi-recent design philosophy for 5e is to have bonuses as simple as proficiency bonus or advantage. </p><p></p><p>Pf2e is a harder system to play and run if you have a hard time adjusting to very dynamic situations. 5e's simplicity is a boon and a curse depending on the observer.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8494204, member: 7019027"] Yeah, I feel like people advocating for 4e as the pinnacle of bridging the gap between martial and caster either haven't played high-level 4e or never noticed alot of their abilities aren't actually as epic as they say 5e should be. I feel like people confuse it with Pathfinder 2e where your martials do get these spell-less unique and "legendary" feats. Like how Rogues can simply be undetected by anything using special senses. And PF2E is an excellent system in its own right. But most people can attest that it isn't exactly D&D. You could attempt to port the system into 5e, but it's alot harder than just a direct translation of one feat from PF2E to 5E. The system has training prerequisites for some feats and class specific feats. This is a bit harder to implement because there's no degree of skill learning in 5e beyond none, skilled, and expertise (maybe JoAT). But those are also usually class-specific beyond skilled. The reason there's no more granularity is because a semi-recent design philosophy for 5e is to have bonuses as simple as proficiency bonus or advantage. Pf2e is a harder system to play and run if you have a hard time adjusting to very dynamic situations. 5e's simplicity is a boon and a curse depending on the observer. [/QUOTE]
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Casters vs Martials: Part 2 - The Mundane Limit
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