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Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8494231" data-attributes="member: 7029588"><p>I also think it's closer to a different form of caster than not, and certainly does not fix the "mythic martial" idea we've been talking about. </p><p></p><p>That said, it is a really interesting and flexible implementation as it lets you easily do things like:</p><p></p><p>1) Play a magic is rare, dangerous, but powerful game where you restrict your classes to martial only and have very few but powerful Rituals introduced. PCs are all martial classes -- Ranger, Fighter, Rouge, and Warlord say. But have made a pact with demon. Sacrifice some goats and you get some useful lower level rituals. Sacrifice a village and who knows what you could do...</p><p></p><p>2) Have a pure combat martial with a few divination rituals to represent their ability to go into a trance and see things (not purely martial but closer to a lot of tropes where it's basically a martial with some one supernatural non combat thing) </p><p></p><p>The more you express your interests, the more 4e actually sounds like a great fit for you!</p><p> </p><p>You get 1-30 levels of balanced basically heroic fantasy play from the base class abilities (as we are defining mundane/heoric/super heroic) and you can add on the rituals and Epic Destiny parts as you wish or not. Spell casters are nerfed (outside of rituals) and martials are boosted. </p><p></p><p>Your biggest stumbling block might be the uniform power structure, but if you can just see that it's just mechanics and the fictional representation is very different for each class then I think you will be pretty happy! (also the mechanics ARE a bit different in play as well not just the fluff because despite the power structure the classes get meaninful class features that change their ability to use powers and certain classes specialize in different kinds of powers -- area effect, barrier, marks, etc)</p><p></p><p>This kinda has me wanting to play 4e again!</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8494231, member: 7029588"] I also think it's closer to a different form of caster than not, and certainly does not fix the "mythic martial" idea we've been talking about. That said, it is a really interesting and flexible implementation as it lets you easily do things like: 1) Play a magic is rare, dangerous, but powerful game where you restrict your classes to martial only and have very few but powerful Rituals introduced. PCs are all martial classes -- Ranger, Fighter, Rouge, and Warlord say. But have made a pact with demon. Sacrifice some goats and you get some useful lower level rituals. Sacrifice a village and who knows what you could do... 2) Have a pure combat martial with a few divination rituals to represent their ability to go into a trance and see things (not purely martial but closer to a lot of tropes where it's basically a martial with some one supernatural non combat thing) The more you express your interests, the more 4e actually sounds like a great fit for you! You get 1-30 levels of balanced basically heroic fantasy play from the base class abilities (as we are defining mundane/heoric/super heroic) and you can add on the rituals and Epic Destiny parts as you wish or not. Spell casters are nerfed (outside of rituals) and martials are boosted. Your biggest stumbling block might be the uniform power structure, but if you can just see that it's just mechanics and the fictional representation is very different for each class then I think you will be pretty happy! (also the mechanics ARE a bit different in play as well not just the fluff because despite the power structure the classes get meaninful class features that change their ability to use powers and certain classes specialize in different kinds of powers -- area effect, barrier, marks, etc) This kinda has me wanting to play 4e again! [/QUOTE]
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