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General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="DND_Reborn" data-source="post: 8494612" data-attributes="member: 6987520"><p>You (and the others) did, which I appreciate since I would like to be informed to contribute more to the discussion, hopefully . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>That is a perfectly good way to look at it, if you want that much access to magic in your game (which is certainly fine!).</p><p></p><p>One of the biggest discussions I often have with other DMs is about the prevalence of magic in the game world. For instance...</p><ul> <li data-xf-list-type="ul">Does every kitchen maid/cook know minor magic to flavor the food?</li> <li data-xf-list-type="ul">Are areas of the city lit up at night with continue flame spells, cast over hundreds of years?</li> <li data-xf-list-type="ul">Is there a priest capable of healing an injured worker in every town?</li> <li data-xf-list-type="ul">Are commoners used to gathering in groups to frighten off a worg attacking their livestock?</li> <li data-xf-list-type="ul">And so on...</li> </ul><p></p><p>If you want things like rituals, as in "recipes", for magic to be commonplace, that changes the outlook of the game world dramatically from someone who wants it so a commoner can live their entire life with seeing a spell more powerful than a cantrip. The same issue raises itself when we consider just what PCs can do, particularly given the disparity of power-levels between high-level martials and casters.</p><p></p><p>A "standard" has to be set, at which point variants can be established. But even then in implementing the variants, what degree of difference can be accepted to create them? A lot of people recognize the idea of "low" and "high" magic games. But with the desire of posters who want more equal martials, it really becomes a matter of "low" and "high" power games. Casters, however, unless you also rate their spells, have <em>all</em> their spells, regardless of the variant of "low", "mid", and "high" power games.</p><p></p><p>The easiest adjustment to balance casters vs martials would involve capping casters spell levels, and perhaps adjusting the spell progression like in the thread I started. Something along the lines of "low" would cap at 5th level spells, where spells like <em>Teleport</em> and <em>Raise Dead</em> would represent the pinnacle of caster ability. "Mid" might stop at 7th, and then "high" could stop at 9th. Then you can adjust the features of martials to match it, in one manner or another.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8494612, member: 6987520"] You (and the others) did, which I appreciate since I would like to be informed to contribute more to the discussion, hopefully . ;) That is a perfectly good way to look at it, if you want that much access to magic in your game (which is certainly fine!). One of the biggest discussions I often have with other DMs is about the prevalence of magic in the game world. For instance... [LIST] [*]Does every kitchen maid/cook know minor magic to flavor the food? [*]Are areas of the city lit up at night with continue flame spells, cast over hundreds of years? [*]Is there a priest capable of healing an injured worker in every town? [*]Are commoners used to gathering in groups to frighten off a worg attacking their livestock? [*]And so on... [/LIST] If you want things like rituals, as in "recipes", for magic to be commonplace, that changes the outlook of the game world dramatically from someone who wants it so a commoner can live their entire life with seeing a spell more powerful than a cantrip. The same issue raises itself when we consider just what PCs can do, particularly given the disparity of power-levels between high-level martials and casters. A "standard" has to be set, at which point variants can be established. But even then in implementing the variants, what degree of difference can be accepted to create them? A lot of people recognize the idea of "low" and "high" magic games. But with the desire of posters who want more equal martials, it really becomes a matter of "low" and "high" power games. Casters, however, unless you also rate their spells, have [I]all[/I] their spells, regardless of the variant of "low", "mid", and "high" power games. The easiest adjustment to balance casters vs martials would involve capping casters spell levels, and perhaps adjusting the spell progression like in the thread I started. Something along the lines of "low" would cap at 5th level spells, where spells like [I]Teleport[/I] and [I]Raise Dead[/I] would represent the pinnacle of caster ability. "Mid" might stop at 7th, and then "high" could stop at 9th. Then you can adjust the features of martials to match it, in one manner or another. [/QUOTE]
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