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*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8494947" data-attributes="member: 7029588"><p>The design parameters for these extraordinary martials keep getting narrower and narrower!</p><p></p><p>It hasn't been the norm for D&D but there is no reason martial abilities can't have more narrative flex in their in fiction representation. And in fact I would argue this is one of the key levers you could use to give non-mythic martials some cool abilities.</p><p></p><p>Spells often bypass the step by step action and just go to the effect. Martial abilities could do this as well with more abstraction / narrative control.</p><p></p><p>See my example a few pages ago on an "infiltration ability" that rivials dimension door (sort of).</p><p></p><p>Come and Get It could be better redone by making what happens in the fiction super flexible:</p><p></p><p>Bad Ass Move</p><p>You do a combination of goading, faking weakness, repositioning, grabing, pushing, pulling, climbing, jumping, and whatever other action hero moves are possible in this world.</p><p>Every enemy with a possible path in a 15 ft radius ends up next the maritial user and the user makes a melee attack against them. NO SAVE. A creature can use a Legendary Save to avoid this effect.</p><p></p><p>So in the instance of crossbow enemies on a 10ft ledge and sword people nearby, maybe its -- "You parkour up the wall dragging the 3 crossbowmen down by their ankles and attack them. While you are attacking the crossbowmen, the sword people charge in at you thinking they have an opening and you strike at them". </p><p></p><p>The key to this abiity is it breaks the standard action economy for the martial and goes straight to effect. You take this action and you no longer have to describe every 5 ft movement, climb check, grapple, whatever. It's a Bad Ass Move. It has a concrete effect. It gets you closer to spell like effects and can be explained entirely in the action hero vein. You can limit it to x times a day due to a combination of exhaustion, circumstances need to be right, heroic moxy, etc.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8494947, member: 7029588"] The design parameters for these extraordinary martials keep getting narrower and narrower! It hasn't been the norm for D&D but there is no reason martial abilities can't have more narrative flex in their in fiction representation. And in fact I would argue this is one of the key levers you could use to give non-mythic martials some cool abilities. Spells often bypass the step by step action and just go to the effect. Martial abilities could do this as well with more abstraction / narrative control. See my example a few pages ago on an "infiltration ability" that rivials dimension door (sort of). Come and Get It could be better redone by making what happens in the fiction super flexible: Bad Ass Move You do a combination of goading, faking weakness, repositioning, grabing, pushing, pulling, climbing, jumping, and whatever other action hero moves are possible in this world. Every enemy with a possible path in a 15 ft radius ends up next the maritial user and the user makes a melee attack against them. NO SAVE. A creature can use a Legendary Save to avoid this effect. So in the instance of crossbow enemies on a 10ft ledge and sword people nearby, maybe its -- "You parkour up the wall dragging the 3 crossbowmen down by their ankles and attack them. While you are attacking the crossbowmen, the sword people charge in at you thinking they have an opening and you strike at them". The key to this abiity is it breaks the standard action economy for the martial and goes straight to effect. You take this action and you no longer have to describe every 5 ft movement, climb check, grapple, whatever. It's a Bad Ass Move. It has a concrete effect. It gets you closer to spell like effects and can be explained entirely in the action hero vein. You can limit it to x times a day due to a combination of exhaustion, circumstances need to be right, heroic moxy, etc. [/QUOTE]
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