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*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="Maxperson" data-source="post: 8495154" data-attributes="member: 23751"><p>Know Thy Enemy requires a full minute <strong>outside of combat,</strong> and even then can't give the information you are talking about. A battle master is incapable of getting even more obscure information inside of combat in less than 6 seconds.</p><p></p><p>:sigh: Context. Context. We're talking about mental powers forcing action, not physical, which I've now with this statement have said at least 4 times is different. That Strawman argument twisting what I am talking about to the physical was and still remains a Strawman.</p><p></p><p>Right. It's mind control. It's taking my PCs mind and forcing it to change to something the PC doesn't want to do. My PC was incapable of attacking wildly before the ability was use, and now "magically" his mind has been controlled and he wants to.</p><p></p><p>No. Neither of those things force action.</p><p></p><p>If you can't see the difference between, "Able to make any choice but one" and "Unable to make any choice but one," I don't know what to tell you. The difference between those two things is profound. I mean, let's say there are 10,000 choices. With one ability I can make 9,999 choices and with the other I can only make 1 choice. </p><p></p><p>I've never encountered these things on a consistent basis. Modules don't do it. They generally just provide charts without direction to attack no matter what, and everyday DMing includes the ability(if communication is possible) to come to a non-violent conclusion to a random encounter.</p><p></p><p>And no, there is no requirement to conform to Earth psychology. Nor is there anything saying or imply that they are not of similar psychology to Earth. </p><p></p><p>Apples and Oranges. My PC is not being forced to take a specific action with those things.</p><p></p><p>Non-magical doesn't mean non-supernatural. </p><p></p><p>"Beginning at 10th level, you can use your action to <strong>frighten someone with your menacing presence.</strong>"</p><p></p><p>That sounds supernatural to me.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8495154, member: 23751"] Know Thy Enemy requires a full minute [B]outside of combat,[/B] and even then can't give the information you are talking about. A battle master is incapable of getting even more obscure information inside of combat in less than 6 seconds. :sigh: Context. Context. We're talking about mental powers forcing action, not physical, which I've now with this statement have said at least 4 times is different. That Strawman argument twisting what I am talking about to the physical was and still remains a Strawman. Right. It's mind control. It's taking my PCs mind and forcing it to change to something the PC doesn't want to do. My PC was incapable of attacking wildly before the ability was use, and now "magically" his mind has been controlled and he wants to. No. Neither of those things force action. If you can't see the difference between, "Able to make any choice but one" and "Unable to make any choice but one," I don't know what to tell you. The difference between those two things is profound. I mean, let's say there are 10,000 choices. With one ability I can make 9,999 choices and with the other I can only make 1 choice. I've never encountered these things on a consistent basis. Modules don't do it. They generally just provide charts without direction to attack no matter what, and everyday DMing includes the ability(if communication is possible) to come to a non-violent conclusion to a random encounter. And no, there is no requirement to conform to Earth psychology. Nor is there anything saying or imply that they are not of similar psychology to Earth. Apples and Oranges. My PC is not being forced to take a specific action with those things. Non-magical doesn't mean non-supernatural. "Beginning at 10th level, you can use your action to [B]frighten someone with your menacing presence.[/B]" That sounds supernatural to me. [/QUOTE]
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Casters vs Martials: Part 2 - The Mundane Limit
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