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General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="Mordhau" data-source="post: 8495391" data-attributes="member: 7032137"><p>Yeah. I agree. One way this has been approached in the past is through metacurrency. The old Buffy game gave the companion characters a lot more metacurrency than a Slayer. (I never played it so I can't really say how well this works).</p><p></p><p>It may be that this allows some kind of balance against these characters, but I'm not sure that it feels particularly satisfying.</p><p></p><p>In a way it kind of works that way already. The fighter cannot dodge Fireballs or Dragonbreath plausibly unless we allow an obscene a lot of luck (although what I think happens most of the time at most tables is probably that people don't think about it all and just approach it as pure game).</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8495391, member: 7032137"] Yeah. I agree. One way this has been approached in the past is through metacurrency. The old Buffy game gave the companion characters a lot more metacurrency than a Slayer. (I never played it so I can't really say how well this works). It may be that this allows some kind of balance against these characters, but I'm not sure that it feels particularly satisfying. In a way it kind of works that way already. The fighter cannot dodge Fireballs or Dragonbreath plausibly unless we allow an obscene a lot of luck (although what I think happens most of the time at most tables is probably that people don't think about it all and just approach it as pure game). [/QUOTE]
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Casters vs Martials: Part 2 - The Mundane Limit
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