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Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="Scribe" data-source="post: 8495567" data-attributes="member: 6807152"><p>So I was going to come back to this as but honestly for the most part its all good.</p><p></p><p>There are ways to justify/hand wave/fluff out, so many abilities, that its fine for 'martials' to do some magical things, or play in the field with magic users.</p><p></p><p>My issues have always been.</p><p></p><p>1. Things that are clearly just not happening, Flight, for example if you dont have wings.</p><p>2. Healing, or Evocation (Fireballs), or things of that nature. Its just never going to work for me beyond MAYBE Temp HP. Shouting someone back to life is just..no, unless you are some kind of mystic.</p><p></p><p>That said, I also have zero problem with Martials being able to make better use of Magical Armour/Weapons, and have specific kinds of strikes or abilities that can leverage magic weapons better than others.</p><p></p><p>The concept of the Cleric/Wizard, buffing the Fighter who naturally by virtue of their class swings weapons better, simply has never been a problem.</p><p></p><p>Unfortunately, 5e gets rid of a lot of what pushed the Fighter types well beyond Clerics, in terms of swinging a weapon, and the lack of Feats and Maneuvers just exaggerates it further so Fighters lose what they have in other systems.</p></blockquote><p></p>
[QUOTE="Scribe, post: 8495567, member: 6807152"] So I was going to come back to this as but honestly for the most part its all good. There are ways to justify/hand wave/fluff out, so many abilities, that its fine for 'martials' to do some magical things, or play in the field with magic users. My issues have always been. 1. Things that are clearly just not happening, Flight, for example if you dont have wings. 2. Healing, or Evocation (Fireballs), or things of that nature. Its just never going to work for me beyond MAYBE Temp HP. Shouting someone back to life is just..no, unless you are some kind of mystic. That said, I also have zero problem with Martials being able to make better use of Magical Armour/Weapons, and have specific kinds of strikes or abilities that can leverage magic weapons better than others. The concept of the Cleric/Wizard, buffing the Fighter who naturally by virtue of their class swings weapons better, simply has never been a problem. Unfortunately, 5e gets rid of a lot of what pushed the Fighter types well beyond Clerics, in terms of swinging a weapon, and the lack of Feats and Maneuvers just exaggerates it further so Fighters lose what they have in other systems. [/QUOTE]
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