Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8495598" data-attributes="member: 6987520"><p>If you feel martial damage cannot keep up with agonizing eldritch blast, then yes, bump numbers. Personally, this is a non-issue for me, but I suppose it is game-specific, and as you say a simple enough fix (or make a more complicated one if you want).</p><p></p><p>Anyway, maybe features like those below (names optional LOL)? Obviously the features would have to be geared to the appropriate level, and could scale or have add-ons, etc.</p><ul> <li data-xf-list-type="ul"><strong>Focused Strike</strong> (allows you to strike with focused power, akin to Bruce Lee's "One-Inch Punch", to obliterate creatures/ objects at higher levels)</li> <li data-xf-list-type="ul"><strong>Juggernaut </strong>(smash through doors, then walls, then castle walls, getting more power at higher levels)</li> <li data-xf-list-type="ul"><strong>Mighty Leap</strong> (increasing jump distances, again as levels increase)</li> <li data-xf-list-type="ul"><strong>Reaping Whirlwind</strong> (attack multiple foes, more as levels increase, but also move so quickly at higher levels you are a blur, harder to hit, and can even create wind-like effect to foil <em>fog cloud</em> and such)</li> </ul><p>and for ranged attacks:</p><ul> <li data-xf-list-type="ul"><strong>All Sight</strong> (you gain advantage on perception for sight, then darkvision, then blindsight, then truesight at higher levels)</li> <li data-xf-list-type="ul"><strong>Quickened </strong>(your ability to move around the battle field keeps you safe, no OAs, increased speed, reaction attack while surprised, etc.)</li> <li data-xf-list-type="ul"><strong>Unerring Attack</strong> (if your attack misses, you can reroll, then later you can change it into a hit; but if you needed a 20, it is not critical)</li> </ul><p>and <strong>Combat Maneuvers</strong> (Blinding Strike, Expert Grappler, etc.) where increasing DCs make it harder to make the save versus gaining the condition (blind, restrained, etc.), higher levels could increase the duration or something.</p><p></p><p></p><p>Yep. Depending on the power of the feature, it might stretch things for some people, but as long as the people who want it are happy, that's all that matters.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8495598, member: 6987520"] If you feel martial damage cannot keep up with agonizing eldritch blast, then yes, bump numbers. Personally, this is a non-issue for me, but I suppose it is game-specific, and as you say a simple enough fix (or make a more complicated one if you want). Anyway, maybe features like those below (names optional LOL)? Obviously the features would have to be geared to the appropriate level, and could scale or have add-ons, etc. [LIST] [*][B]Focused Strike[/B] (allows you to strike with focused power, akin to Bruce Lee's "One-Inch Punch", to obliterate creatures/ objects at higher levels) [*][B]Juggernaut [/B](smash through doors, then walls, then castle walls, getting more power at higher levels) [*][B]Mighty Leap[/B] (increasing jump distances, again as levels increase) [*][B]Reaping Whirlwind[/B] (attack multiple foes, more as levels increase, but also move so quickly at higher levels you are a blur, harder to hit, and can even create wind-like effect to foil [I]fog cloud[/I] and such) [/LIST] and for ranged attacks: [LIST] [*][B]All Sight[/B] (you gain advantage on perception for sight, then darkvision, then blindsight, then truesight at higher levels) [*][B]Quickened [/B](your ability to move around the battle field keeps you safe, no OAs, increased speed, reaction attack while surprised, etc.) [*][B]Unerring Attack[/B] (if your attack misses, you can reroll, then later you can change it into a hit; but if you needed a 20, it is not critical) [/LIST] and [B]Combat Maneuvers[/B] (Blinding Strike, Expert Grappler, etc.) where increasing DCs make it harder to make the save versus gaining the condition (blind, restrained, etc.), higher levels could increase the duration or something. Yep. Depending on the power of the feature, it might stretch things for some people, but as long as the people who want it are happy, that's all that matters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
Top