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General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 8496362" data-attributes="member: 7029588"><p>A consensus on this will never be reached because people want different things. I respect your position which seems to be that you prefer a Street Fighter level martial but are ok with the Mythic Martial being an official option too even if you'd only use it once in a blue moon for a one off. I'm also for more options. I can pick and choose for my game. </p><p></p><p>But there is another parameter that makes these dicussions even more complicated. Where do you want each of these to sit in power compared to existing classess, particulary full spell casters?</p><p></p><p>Mythic Martial advocates almost always want it striving to be equal to a Wizard in power, agency, and solution to challenges. In fact, that's partly why they think mythical martials need to exist. </p><p></p><p>With Street Fighter / Heroic advocates it's not always clear to me.</p><p></p><p>So you want to design a Street Fighter? Where do you want this Street Fighter to sit in the power, agency, and solution to challenges? Are you trying to make it equal to the Wizard or are you good with it being just better than the current Fighter? [assuming the Wizard stays the same]</p><p></p><p>These are two very different goals. Equal to the Wizard requires some pretty creative solutions and might need to break the past design paradigms (introducing meta currency, narrative power, etc.). Just better then the Fighter can stick to more conventional design.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 8496362, member: 7029588"] A consensus on this will never be reached because people want different things. I respect your position which seems to be that you prefer a Street Fighter level martial but are ok with the Mythic Martial being an official option too even if you'd only use it once in a blue moon for a one off. I'm also for more options. I can pick and choose for my game. But there is another parameter that makes these dicussions even more complicated. Where do you want each of these to sit in power compared to existing classess, particulary full spell casters? Mythic Martial advocates almost always want it striving to be equal to a Wizard in power, agency, and solution to challenges. In fact, that's partly why they think mythical martials need to exist. With Street Fighter / Heroic advocates it's not always clear to me. So you want to design a Street Fighter? Where do you want this Street Fighter to sit in the power, agency, and solution to challenges? Are you trying to make it equal to the Wizard or are you good with it being just better than the current Fighter? [assuming the Wizard stays the same] These are two very different goals. Equal to the Wizard requires some pretty creative solutions and might need to break the past design paradigms (introducing meta currency, narrative power, etc.). Just better then the Fighter can stick to more conventional design. [/QUOTE]
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Casters vs Martials: Part 2 - The Mundane Limit
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