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General Tabletop Discussion
*Dungeons & Dragons
Casters vs Martials: Part 2 - The Mundane Limit
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<blockquote data-quote="DND_Reborn" data-source="post: 8497352" data-attributes="member: 6987520"><p>I have a player who is <em>VERY</em> into stuff like this and wanting to bring it into the game. He is very much into rules for crafting items, etc.</p><p></p><p></p><p>I think so, and it does go to a good point made recently.</p><p></p><p>What is overlooked (even by myself at times) is what is <em>mundane</em> in our world is not necessarily the same as what is "mundane" in a fantasy world.</p><p></p><p>Incorporating "natural, real-world" elements in a <em>fantasy</em> world could include rare herbs which "energize a creature and increase its reflexes". In game effects might be speed increase by 10 feet and advantage on Dexterity saving throws. </p><p></p><p>But, I think really the difference pointed out is such things augment what an otherwise mundane creature could do. A commoner using such an herb would benefit just as well as a 10th-level rogue. In this respect, such a fantastical herb would be mundane by that world's standard of mundane, even if not mundane in our world.</p><p></p><p>So, it largely depends on what your fantasy world is like. Is it possible for a person, through extraordinary dedication to training and learning long lost forgotten techniques to leap 100 feet across a chasm, with nothing <em>magical</em> about it? If it is part of your world, why not? Now, also notice I just said was it possible for a "person" to do these things, not necessarily a PC...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8497352, member: 6987520"] I have a player who is [I]VERY[/I] into stuff like this and wanting to bring it into the game. He is very much into rules for crafting items, etc. I think so, and it does go to a good point made recently. What is overlooked (even by myself at times) is what is [I]mundane[/I] in our world is not necessarily the same as what is "mundane" in a fantasy world. Incorporating "natural, real-world" elements in a [I]fantasy[/I] world could include rare herbs which "energize a creature and increase its reflexes". In game effects might be speed increase by 10 feet and advantage on Dexterity saving throws. But, I think really the difference pointed out is such things augment what an otherwise mundane creature could do. A commoner using such an herb would benefit just as well as a 10th-level rogue. In this respect, such a fantastical herb would be mundane by that world's standard of mundane, even if not mundane in our world. So, it largely depends on what your fantasy world is like. Is it possible for a person, through extraordinary dedication to training and learning long lost forgotten techniques to leap 100 feet across a chasm, with nothing [I]magical[/I] about it? If it is part of your world, why not? Now, also notice I just said was it possible for a "person" to do these things, not necessarily a PC... [/QUOTE]
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Casters vs Martials: Part 2 - The Mundane Limit
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