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Casters vs Mundanes in your experience
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<blockquote data-quote="Elf Witch" data-source="post: 5910214" data-attributes="member: 9037"><p>I voted no I have read all the complaints but I have never seen it and when talking to other groups in the area they don't have an issue with either. </p><p></p><p>There are several issues that I have seen discussed on the boards that make me go huh.</p><p></p><p>Wizards can learn every spell in the game. This is only true if the DM gives them access to every spell. And there is no guarantee that you will always roll high enough to make the spellcraft check to do so. </p><p></p><p>Wizards can't be interrupted in combat. Say what I see it happen all the time. They flub their combat casting and lose the spell they can't make the concentration check after being hit and lose the spell. </p><p></p><p>The argument is that these get max out well if that is true that means the wizard is not putting spell points in anything else. If DMs made knowledge skills important and part of the game then players put skill points into them.</p><p></p><p>They can do things better with magic then the other players can without magic. Well yes knock is a win but if a wizard soes nothing but knock then they don't get to do anything else and eventually they will run out of spells. A rogue can open doors all day long. It is not a finite resource for him.</p><p></p><p>He can cast spiderclimb to avoid the trap. Yes he can and now he is on the other side by himself alone. Smart plan not. </p><p></p><p>The wizard cast grease and glitterdust on the iron golem there goes the combat. BOO HOO so in this the combat the wizard got to be the hero.</p><p></p><p>How about the combats where the wizards were facing off against monks and rogues with their improved evasion and could not really do anything.</p><p></p><p>The wizard gets to decide things like when to teleport which gives him more story control. So it would be better that no one can teleport because then everyone can stay and die in the encounter. If you want to talk story control about those pesky clerics getting to decide who lives and dies in the party talk about control. </p><p></p><p>I will say that some of 3E needs to be reigned in. For example metamagic can really overpower the spells. Magic items should cost more to create. The DM can curb this by keeping the action movement going so the wizard does not have unlimited time to make these items. I personally will not allow any feat that allows you to cast more than one spell a round. </p><p></p><p>But I have yet to play in a game where the rest of the party are no more than glorified henchmen.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5910214, member: 9037"] I voted no I have read all the complaints but I have never seen it and when talking to other groups in the area they don't have an issue with either. There are several issues that I have seen discussed on the boards that make me go huh. Wizards can learn every spell in the game. This is only true if the DM gives them access to every spell. And there is no guarantee that you will always roll high enough to make the spellcraft check to do so. Wizards can't be interrupted in combat. Say what I see it happen all the time. They flub their combat casting and lose the spell they can't make the concentration check after being hit and lose the spell. The argument is that these get max out well if that is true that means the wizard is not putting spell points in anything else. If DMs made knowledge skills important and part of the game then players put skill points into them. They can do things better with magic then the other players can without magic. Well yes knock is a win but if a wizard soes nothing but knock then they don't get to do anything else and eventually they will run out of spells. A rogue can open doors all day long. It is not a finite resource for him. He can cast spiderclimb to avoid the trap. Yes he can and now he is on the other side by himself alone. Smart plan not. The wizard cast grease and glitterdust on the iron golem there goes the combat. BOO HOO so in this the combat the wizard got to be the hero. How about the combats where the wizards were facing off against monks and rogues with their improved evasion and could not really do anything. The wizard gets to decide things like when to teleport which gives him more story control. So it would be better that no one can teleport because then everyone can stay and die in the encounter. If you want to talk story control about those pesky clerics getting to decide who lives and dies in the party talk about control. I will say that some of 3E needs to be reigned in. For example metamagic can really overpower the spells. Magic items should cost more to create. The DM can curb this by keeping the action movement going so the wizard does not have unlimited time to make these items. I personally will not allow any feat that allows you to cast more than one spell a round. But I have yet to play in a game where the rest of the party are no more than glorified henchmen. [/QUOTE]
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