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Casters vs Mundanes in your experience
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<blockquote data-quote="Elf Witch" data-source="post: 5910342" data-attributes="member: 9037"><p>Here again this is not a magical problem but a problem that skills can be max out to easily. That is a huge complaint I have with skills in 3E and not just with wizards but with all classes. I have seen rogues get to the point that never fail an open lock or disable trap roll. </p><p></p><p>Make it harder to max out skills and certain problems cease to exist.</p><p></p><p>WE have a house rule that has helped with this a 1 on a skill check is a -10 a 20 is a +10. </p><p></p><p>I don't have an issue with spells being interrupted I do if they wizard does not get a save. I hated the I get hit with a pebble in 2E and take 1 point of damage and there goes my spell. That sucked big time. </p><p></p><p>If you make the wizard totally dependent on the party to protect them otherwise they are next to useless it can really hamper the player playing the wizard if he plays with a party that does its own thing. I have seen parties that play this way. </p><p></p><p>So I think a balance should be struck between making the wizard completely squishy and allowing the wizard a little protection when it comes to casting in combat.</p><p></p><p>Getting rid of the annoying 5 foot step would help too.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5910342, member: 9037"] Here again this is not a magical problem but a problem that skills can be max out to easily. That is a huge complaint I have with skills in 3E and not just with wizards but with all classes. I have seen rogues get to the point that never fail an open lock or disable trap roll. Make it harder to max out skills and certain problems cease to exist. WE have a house rule that has helped with this a 1 on a skill check is a -10 a 20 is a +10. I don't have an issue with spells being interrupted I do if they wizard does not get a save. I hated the I get hit with a pebble in 2E and take 1 point of damage and there goes my spell. That sucked big time. If you make the wizard totally dependent on the party to protect them otherwise they are next to useless it can really hamper the player playing the wizard if he plays with a party that does its own thing. I have seen parties that play this way. So I think a balance should be struck between making the wizard completely squishy and allowing the wizard a little protection when it comes to casting in combat. Getting rid of the annoying 5 foot step would help too. [/QUOTE]
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