Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Casters vs Mundanes in your experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5911120" data-attributes="member: 9037"><p>First of all to answer one of the people who commented in wondering how many of us who don't have an issue have actually run high levels campaigns, Well I don't have an issue, several of my DMs don't have an issue and we have all run epic level campaigns. </p><p></p><p></p><p>High level games have always been labor intensive in all the editions I have ever played in or run. And it is not just because of the casters. Fighters and all their extra attacks. Monks who and rogues who can't be grappled the sheer amount of high level magic items in play at higher levels all can give DMs a headache.</p><p></p><p>Part of a DMs job is to tailor the game to his players and part of that is taking into account the different abilities each class has. </p><p></p><p>This is true at low levels as well as high levels. </p><p></p><p>Part of your job as DM is to play the bbeg any smart bbeg with resources is going to find out all he can about the people opposing him. And it only makes sense that he puts some plans into thwart them and some of their abilities. </p><p></p><p>Nice hyperbole my the way. I am creative enough not to have to resort to the farmer's dog being a werewolf to challenge my high level parties. </p><p></p><p>As for mundane characters having magic items well at high level games it has always been assumed that the mundane PCs have high level magic items. If you don't want to play that then you do have an issue because that is how DnD has been designed. And low magic games don't tend to work if you don't do something to modify all the casters. </p><p></p><p>It seems almost impossible to have a discussion on this topic with people just exaggerating like you just did. </p><p></p><p>Their seems to be an assumption that since you have an issue then it is because of the way the system is written but people who don't have an issue it is because we don't play to our full strengths or we don't DM high level games. </p><p></p><p>I want a system that allows me as DM to tailor my game I can balance things, I can say no to certain game breaking combos. Other DMs may want something that is easier in their eyes to run they want all the balance be hard written in the system. Which is fine. </p><p></p><p>I just wish people would stop with all the exaggerated hyperbole.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5911120, member: 9037"] First of all to answer one of the people who commented in wondering how many of us who don't have an issue have actually run high levels campaigns, Well I don't have an issue, several of my DMs don't have an issue and we have all run epic level campaigns. High level games have always been labor intensive in all the editions I have ever played in or run. And it is not just because of the casters. Fighters and all their extra attacks. Monks who and rogues who can't be grappled the sheer amount of high level magic items in play at higher levels all can give DMs a headache. Part of a DMs job is to tailor the game to his players and part of that is taking into account the different abilities each class has. This is true at low levels as well as high levels. Part of your job as DM is to play the bbeg any smart bbeg with resources is going to find out all he can about the people opposing him. And it only makes sense that he puts some plans into thwart them and some of their abilities. Nice hyperbole my the way. I am creative enough not to have to resort to the farmer's dog being a werewolf to challenge my high level parties. As for mundane characters having magic items well at high level games it has always been assumed that the mundane PCs have high level magic items. If you don't want to play that then you do have an issue because that is how DnD has been designed. And low magic games don't tend to work if you don't do something to modify all the casters. It seems almost impossible to have a discussion on this topic with people just exaggerating like you just did. Their seems to be an assumption that since you have an issue then it is because of the way the system is written but people who don't have an issue it is because we don't play to our full strengths or we don't DM high level games. I want a system that allows me as DM to tailor my game I can balance things, I can say no to certain game breaking combos. Other DMs may want something that is easier in their eyes to run they want all the balance be hard written in the system. Which is fine. I just wish people would stop with all the exaggerated hyperbole. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Casters vs Mundanes in your experience
Top