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Casters vs Mundanes in your experience
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<blockquote data-quote="Elf Witch" data-source="post: 5911514" data-attributes="member: 9037"><p>I read the Pathfinder boards and yes the issue crops up but not to the extent that it crops up here. </p><p></p><p>Anyway polls on EnWorld are hardly scientific and do not represent the gaming community as a whole they represent the people who post on EnWorld. </p><p></p><p>Here are some of the concrete things I have done. I limit how many items the magic users can create. I also limit how many items I put into the game that give magic users the ability to cast more spells than their slots. </p><p></p><p>I have a mechanic for skill use that helps get rid of the even if I roll a one I can't fail. Magic users lose spells in combat a lot. I don't have the five foot step in my game. </p><p></p><p>I make sure the mundane characters have items that improve their ability to deal with invisible and flying creatures. </p><p></p><p>I plan encounters so that everyone can participate. </p><p></p><p>I make wizards do the bookkeeping required to make sure they actually have room in their spellbooks for all their spells. I enforce the spellcraft rules for adding new spells to spellbooks. And I have seen them fail this so they have to wait until they add another point into spellcraft to try again.</p><p></p><p>I make knowledge skills an important part of the game so wizards need to really consider how they use their skill points. </p><p></p><p>And it does help that my players are willing to share the spot light. Which means I have seen the magic users cast buff spells more on other party members than themselves. </p><p></p><p>I also have players who get involved with the world and game and role playing so things like that matter as much as how much damage did you do in combat. </p><p></p><p></p><p>My game worlds have areas where magic is null or acts chaotic. I don't always let my players rest and get all their spells back. I make use of creatures with spell resistance. </p><p></p><p>I balance it so sometimes it is the casters who are the reason the victory was won and sometimes it is the mundanes.</p><p></p><p>I let very few prestige classes in my game and I am a stickler for multiclassing if I feel the only reason someone wants to do it for the power boost and it does not fit their concept I say no. </p><p></p><p>I have never said that 3E magic does not need fixing it does. I just don't like the way 4E tried to fix it. </p><p></p><p>And I don't buy that the game is anything like Angel Summoner and BMX bandit. If that is what is going on then I have to say that it is plain that the mundanes have not bothered to build an actual character equipped to adventure but rather a lame duck that is a drain on party resources.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5911514, member: 9037"] I read the Pathfinder boards and yes the issue crops up but not to the extent that it crops up here. Anyway polls on EnWorld are hardly scientific and do not represent the gaming community as a whole they represent the people who post on EnWorld. Here are some of the concrete things I have done. I limit how many items the magic users can create. I also limit how many items I put into the game that give magic users the ability to cast more spells than their slots. I have a mechanic for skill use that helps get rid of the even if I roll a one I can't fail. Magic users lose spells in combat a lot. I don't have the five foot step in my game. I make sure the mundane characters have items that improve their ability to deal with invisible and flying creatures. I plan encounters so that everyone can participate. I make wizards do the bookkeeping required to make sure they actually have room in their spellbooks for all their spells. I enforce the spellcraft rules for adding new spells to spellbooks. And I have seen them fail this so they have to wait until they add another point into spellcraft to try again. I make knowledge skills an important part of the game so wizards need to really consider how they use their skill points. And it does help that my players are willing to share the spot light. Which means I have seen the magic users cast buff spells more on other party members than themselves. I also have players who get involved with the world and game and role playing so things like that matter as much as how much damage did you do in combat. My game worlds have areas where magic is null or acts chaotic. I don't always let my players rest and get all their spells back. I make use of creatures with spell resistance. I balance it so sometimes it is the casters who are the reason the victory was won and sometimes it is the mundanes. I let very few prestige classes in my game and I am a stickler for multiclassing if I feel the only reason someone wants to do it for the power boost and it does not fit their concept I say no. I have never said that 3E magic does not need fixing it does. I just don't like the way 4E tried to fix it. And I don't buy that the game is anything like Angel Summoner and BMX bandit. If that is what is going on then I have to say that it is plain that the mundanes have not bothered to build an actual character equipped to adventure but rather a lame duck that is a drain on party resources. [/QUOTE]
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