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Casters vs Mundanes in your experience
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<blockquote data-quote="Hussar" data-source="post: 5911527" data-attributes="member: 22779"><p>So, it's not widespread... except when it is. And then we should just ignore it because it's not... what? </p><p></p><p>Taking your fixes in order:</p><p></p><p></p><p></p><p>Not a bad way to go.</p><p></p><p></p><p></p><p>Now, that's a VERY large change to the game. You've just removed tactical movement from combat to a large extent. Once you're in base to base combat, pretty much all movement will cease. Yeah, I can see how that would severely punish the casters.</p><p></p><p></p><p></p><p>So, very high magic campaigns. How do you avoid the gp inflation of encounters?</p><p></p><p></p><p></p><p>So do I. This is one I've never seen have much effect. The DC is 15+1/spell level. Wizard maxes out his Spellcraft giving him a +8 at 1st level (presuming 18 Int - not an unfair presumption for a wizard) and there are some fairly easy ways to boost that (5 ranks in Kn Arcana gives +2 Synergy forex). That's pretty much a gimme most of the time.</p><p></p><p></p><p></p><p>Fair enough. Then again, a wizard generally has a surplus of skill points anyway, so, I've never really felt the pinch as a wizard. Cleric? Sure. I'd buy that. Wizard not so much.</p><p></p><p></p><p></p><p>Of course you have. Wizards self buffing is a waste of time generally. Self-buffing is more the cleric's schtick. </p><p></p><p></p><p></p><p>Please. Let's not get into the passive aggressive thing about how my or your players are better "roleplayers". Trust me when I say that my group will roleplay every bit as well as yours.</p><p></p><p></p><p></p><p>How often do magic null areas come up in play? Spell resistance is a joke as far as wizards are concerned. If the wizard is casting stuff where spell resistance is an issue, that wizard is not trying very hard.</p><p></p><p></p><p></p><p>Well, considering that multiclassing for casters is generally a bad idea and most prestige classes actually limit caster powers, not enhance, I'd say this one is a wash.</p><p></p><p></p><p></p><p>Fair enough. You accept that there is an issue, which is certianly a leg up on a lot of these discussions where many people will simply lay it on the players and not the system at all.</p><p></p><p>And, with the changes that you've made, I can see why you wouldn't run into Angel Summoner and BMX Bandit. Try running high level, by the book RAW only 3.5 D&D game some time using, say, a Paizo Adventure Path module and watch what happens.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5911527, member: 22779"] So, it's not widespread... except when it is. And then we should just ignore it because it's not... what? Taking your fixes in order: Not a bad way to go. Now, that's a VERY large change to the game. You've just removed tactical movement from combat to a large extent. Once you're in base to base combat, pretty much all movement will cease. Yeah, I can see how that would severely punish the casters. So, very high magic campaigns. How do you avoid the gp inflation of encounters? So do I. This is one I've never seen have much effect. The DC is 15+1/spell level. Wizard maxes out his Spellcraft giving him a +8 at 1st level (presuming 18 Int - not an unfair presumption for a wizard) and there are some fairly easy ways to boost that (5 ranks in Kn Arcana gives +2 Synergy forex). That's pretty much a gimme most of the time. Fair enough. Then again, a wizard generally has a surplus of skill points anyway, so, I've never really felt the pinch as a wizard. Cleric? Sure. I'd buy that. Wizard not so much. Of course you have. Wizards self buffing is a waste of time generally. Self-buffing is more the cleric's schtick. Please. Let's not get into the passive aggressive thing about how my or your players are better "roleplayers". Trust me when I say that my group will roleplay every bit as well as yours. How often do magic null areas come up in play? Spell resistance is a joke as far as wizards are concerned. If the wizard is casting stuff where spell resistance is an issue, that wizard is not trying very hard. Well, considering that multiclassing for casters is generally a bad idea and most prestige classes actually limit caster powers, not enhance, I'd say this one is a wash. Fair enough. You accept that there is an issue, which is certianly a leg up on a lot of these discussions where many people will simply lay it on the players and not the system at all. And, with the changes that you've made, I can see why you wouldn't run into Angel Summoner and BMX Bandit. Try running high level, by the book RAW only 3.5 D&D game some time using, say, a Paizo Adventure Path module and watch what happens. [/QUOTE]
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