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Casters vs Mundanes in your experience
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<blockquote data-quote="Elf Witch" data-source="post: 5912293" data-attributes="member: 9037"><p>I can see how you could think that I was predetermining who and how they win but that is not what I am doing. I just plan the encounter to play to say mundane strengths and to exploit the weakness of the casters. And other times it is done the other way. Now players being players they will sometimes take me by surprise and in an encounter meant for the mundanes to shine the casters will be the ones to shine and vice versa. </p><p></p><p>Since rogues get evasion they can shrug off area spells they have a decent AC and hit points and they can move around that battlefield and get into a position to back stab the poor squishy casters not only that they have good use magic device and I use that so that they usually have a better dex so usually go before the casters so they can ready an action to trigger on the caster and use a wand to hit the caster with a spell to either counterspell or do enough damage to disrupt the spell. Also mist high level rogues have magic items that let them be invisible or spiderclimb. I have found many uses for them to ruin a casters day. </p><p></p><p>Lets hope Frodo has teleport without error or oops you just landed smack in the middle of Orcs or as others have said the area is magically protected from being able to teleport. </p><p></p><p>Now some people will say unfair and that is a cop out but it is both fair and not a cop out in a world with magic high level mages will have protections in place to stop other mages from using magic to get to their goodies. </p><p></p><p>And those mage killers who deal in killing mages because that is what they do know about evard black tentacles and have magic items that give them freedom of movement. </p><p></p><p>Again that is not cheating that is common sense. Or they can all be high level monks who have taken feats so they can't be grappled. </p><p></p><p>All of those examples can be disrupted with the right items, feats and spells.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5912293, member: 9037"] I can see how you could think that I was predetermining who and how they win but that is not what I am doing. I just plan the encounter to play to say mundane strengths and to exploit the weakness of the casters. And other times it is done the other way. Now players being players they will sometimes take me by surprise and in an encounter meant for the mundanes to shine the casters will be the ones to shine and vice versa. Since rogues get evasion they can shrug off area spells they have a decent AC and hit points and they can move around that battlefield and get into a position to back stab the poor squishy casters not only that they have good use magic device and I use that so that they usually have a better dex so usually go before the casters so they can ready an action to trigger on the caster and use a wand to hit the caster with a spell to either counterspell or do enough damage to disrupt the spell. Also mist high level rogues have magic items that let them be invisible or spiderclimb. I have found many uses for them to ruin a casters day. Lets hope Frodo has teleport without error or oops you just landed smack in the middle of Orcs or as others have said the area is magically protected from being able to teleport. Now some people will say unfair and that is a cop out but it is both fair and not a cop out in a world with magic high level mages will have protections in place to stop other mages from using magic to get to their goodies. And those mage killers who deal in killing mages because that is what they do know about evard black tentacles and have magic items that give them freedom of movement. Again that is not cheating that is common sense. Or they can all be high level monks who have taken feats so they can't be grappled. All of those examples can be disrupted with the right items, feats and spells. [/QUOTE]
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