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Casters vs Mundanes in your experience
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<blockquote data-quote="Neonchameleon" data-source="post: 5912393" data-attributes="member: 87792"><p>And it continues with teleporting half a mile above Mount Doom (flying) with the Ring attached to a loaded distance arbalest. And then casting True Strike as you dive down to make sure you shoot the ring into the volcano.</p><p></p><p></p><p></p><p>That and two quid will buy you a coffee. Now if D&D were to actually have negative consequences for casting spells (either CoC style sanity loss or WFRP style blowback) then there would be something in it. But for all practical purposes a fifth level wizard is more powerful than Gandalf <em>because they have almost no limits</em>.</p><p></p><p></p><p></p><p>And this confuses me from a RP perspective. If my PC genuinely considers they are being threatened by an overwhelming force intent on something nasty and potentially apocalyptic, they aren't going to want to play nice.</p><p></p><p></p><p></p><p>No they can't. They can shrug off <em>anti-reflex</em> spells like Fireball or Grease. Reflex spells are normally the least important ones. Sure they're protected from Fireball. But not even slightly protected from debilitating AoEs that attack Will like Glitterdust, ones that attack Fort like Stinking Cloud, or oddballs like Evard's Black Tentacles. All of which are AoE conjurations that ignore spell resitance and completely ruin the victim's day.</p><p></p><p>Trying to match defences against a high level wizard is like trying to play paper-scissors-stone. And not being allowed to change your choice for the second turn when your opponent can - plus having more tells than Rossini. (You've also eliminated the way of getting seriously high saves - excessive multiclassing).</p><p></p><p></p><p></p><p>OK. Let's test that idea. From books, Frodo can reach at least the Seen Casually level. That gives him an 88% chance of making the teleport accurately. However Frodo didn't prepare two teleports (one in, one out) but (as I explicitely mentioned) <em>three</em>. The orcs have a grand total of six seconds before Frodo simply teleports again. Can they kill Frodo in one round when they really weren't expecting him to be there? Unlikely. Frodo's chance of missing with both teleports (that includes mishaps that actually end in the right place) is 1.44% With any sort of scrying mirror so he can see where he's going, Frodo has a >94% chance of teleporting accurately. I don't think Frodo really needs Greater Teleport. Do you?</p><p></p><p></p><p></p><p>How much loot do they carry? Because the problem facing the wizard is that Evard's Black Tentacles is not the only spell. Freedom of Movement does no more than Spell Resistance to stop Glitterdust or Stinking Cloud.</p><p></p><p>A Ring of Freedom of Movement (the sure defence against Evard's Black Tentacles - or Solid Fog which I can use to replace Evard's Tentacles to neutralise your monks for a few turns, whatever their saving throws) costs 40,000 GP. And it's not going to do a thing about the other three spells in my AoE arsenal.</p><p></p><p>You need a full spectrum of counters - I have more than one spell prepared.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5912393, member: 87792"] And it continues with teleporting half a mile above Mount Doom (flying) with the Ring attached to a loaded distance arbalest. And then casting True Strike as you dive down to make sure you shoot the ring into the volcano. That and two quid will buy you a coffee. Now if D&D were to actually have negative consequences for casting spells (either CoC style sanity loss or WFRP style blowback) then there would be something in it. But for all practical purposes a fifth level wizard is more powerful than Gandalf [I]because they have almost no limits[/I]. And this confuses me from a RP perspective. If my PC genuinely considers they are being threatened by an overwhelming force intent on something nasty and potentially apocalyptic, they aren't going to want to play nice. No they can't. They can shrug off [I]anti-reflex[/I] spells like Fireball or Grease. Reflex spells are normally the least important ones. Sure they're protected from Fireball. But not even slightly protected from debilitating AoEs that attack Will like Glitterdust, ones that attack Fort like Stinking Cloud, or oddballs like Evard's Black Tentacles. All of which are AoE conjurations that ignore spell resitance and completely ruin the victim's day. Trying to match defences against a high level wizard is like trying to play paper-scissors-stone. And not being allowed to change your choice for the second turn when your opponent can - plus having more tells than Rossini. (You've also eliminated the way of getting seriously high saves - excessive multiclassing). OK. Let's test that idea. From books, Frodo can reach at least the Seen Casually level. That gives him an 88% chance of making the teleport accurately. However Frodo didn't prepare two teleports (one in, one out) but (as I explicitely mentioned) [I]three[/I]. The orcs have a grand total of six seconds before Frodo simply teleports again. Can they kill Frodo in one round when they really weren't expecting him to be there? Unlikely. Frodo's chance of missing with both teleports (that includes mishaps that actually end in the right place) is 1.44% With any sort of scrying mirror so he can see where he's going, Frodo has a >94% chance of teleporting accurately. I don't think Frodo really needs Greater Teleport. Do you? How much loot do they carry? Because the problem facing the wizard is that Evard's Black Tentacles is not the only spell. Freedom of Movement does no more than Spell Resistance to stop Glitterdust or Stinking Cloud. A Ring of Freedom of Movement (the sure defence against Evard's Black Tentacles - or Solid Fog which I can use to replace Evard's Tentacles to neutralise your monks for a few turns, whatever their saving throws) costs 40,000 GP. And it's not going to do a thing about the other three spells in my AoE arsenal. You need a full spectrum of counters - I have more than one spell prepared. [/QUOTE]
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