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Casters vs Mundanes in your experience
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<blockquote data-quote="Elf Witch" data-source="post: 5913032" data-attributes="member: 9037"><p>You missed the point and that is how do you know that wizard always has the rights spells memorized for every given circumstances. That is where all this I cast this and I win arguments fail. If the wizard didn't memorize evard black tentacles that or glitterdust and memorized something else instead then your examples fail. </p><p></p><p>Even if the wizard is expecting combat it does not mean he has the rights spells memorized so he gets an automatic win. </p><p></p><p>The way you are talking I don't know why we are still playing this game or why everyone in the party does not play a wizard because according to you there is no way to challenge them and why bother playing anything else because you can't contribute. Why bother DMing just say oh hello wizard I can't beat you here is your XP for your automatic win. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>But high level DnD is an arm race the only way to avoid that is stop every character from gaining levels as long as DnD is a level based game it will always be an arm race.</p><p></p><p>I really get sick of the Frodo example first of all it is not a game it is a novel and the story was the journey more than the destination. </p><p></p><p>If you want to create a Frodo type story then you have to look at the resources of your party maybe that type a game is not going to be as satisfying if played at higher levels. </p><p></p><p>High level DnD is about a party of four defeating entire armies and tackling gods where fighters rival Conan and mages throw around powerful magics. If you don't want this kind of play you need to reconsider it as a level based game or have a way to modify the power levels at those levels. </p><p></p><p>So greater dispel is not a I win and mathematically it works out to 50% but here again random factors play into it. I have seen the person casting it just wipe the floor and wipe out almost all the effects and I have also seem it completely and utterly fail. So again you don't know until you are at the table actually throwing the dice. </p><p></p><p></p><p></p><p>What about summon monster you don't cast it and another spell in a round. You cast it and it shows up on your next turn it is now in play and you can cast another spell but that is not casting two spells in one round. The spells does not require the caster to maintain concentration on it. Time stop also does not let you cast more than one spell a round.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5913032, member: 9037"] You missed the point and that is how do you know that wizard always has the rights spells memorized for every given circumstances. That is where all this I cast this and I win arguments fail. If the wizard didn't memorize evard black tentacles that or glitterdust and memorized something else instead then your examples fail. Even if the wizard is expecting combat it does not mean he has the rights spells memorized so he gets an automatic win. The way you are talking I don't know why we are still playing this game or why everyone in the party does not play a wizard because according to you there is no way to challenge them and why bother playing anything else because you can't contribute. Why bother DMing just say oh hello wizard I can't beat you here is your XP for your automatic win. :hmm: But high level DnD is an arm race the only way to avoid that is stop every character from gaining levels as long as DnD is a level based game it will always be an arm race. I really get sick of the Frodo example first of all it is not a game it is a novel and the story was the journey more than the destination. If you want to create a Frodo type story then you have to look at the resources of your party maybe that type a game is not going to be as satisfying if played at higher levels. High level DnD is about a party of four defeating entire armies and tackling gods where fighters rival Conan and mages throw around powerful magics. If you don't want this kind of play you need to reconsider it as a level based game or have a way to modify the power levels at those levels. So greater dispel is not a I win and mathematically it works out to 50% but here again random factors play into it. I have seen the person casting it just wipe the floor and wipe out almost all the effects and I have also seem it completely and utterly fail. So again you don't know until you are at the table actually throwing the dice. What about summon monster you don't cast it and another spell in a round. You cast it and it shows up on your next turn it is now in play and you can cast another spell but that is not casting two spells in one round. The spells does not require the caster to maintain concentration on it. Time stop also does not let you cast more than one spell a round. [/QUOTE]
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