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Casters vs Mundanes in your experience
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<blockquote data-quote="Elf Witch" data-source="post: 5913041" data-attributes="member: 9037"><p>I am not sure what you are saying I don't run herd during the play I plan for things in my prep and I house rules things before hand. My energy at the game is focused on what i value working with my players to tell a great story and have a lot of laughs. </p><p></p><p>Every DM needs to in their prep work do some tailoring of encounters for their players abilities and lack there of. Even if you run written adventures. I am running a module that fits really nicely in my campaign but I had to tweak it. My party is 4 level and they don't have a rogue and wands are not easily available so I am not having as many locked doors and traps as the module calls for. I changed some of the traps to things they could handle I got rid of the poison ones and used acid and fire instead. I have pit traps but took out the spikes. </p><p></p><p>It also has undead in it my party has two who can deal with undead so I upped the numbers to make it more of a challenge.</p><p></p><p>So I don't see any difference between prepping encounters this way and prepping high level encounters to deal with magic at that level. It is the same theory which is tailoring the encounter to your party.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5913041, member: 9037"] I am not sure what you are saying I don't run herd during the play I plan for things in my prep and I house rules things before hand. My energy at the game is focused on what i value working with my players to tell a great story and have a lot of laughs. Every DM needs to in their prep work do some tailoring of encounters for their players abilities and lack there of. Even if you run written adventures. I am running a module that fits really nicely in my campaign but I had to tweak it. My party is 4 level and they don't have a rogue and wands are not easily available so I am not having as many locked doors and traps as the module calls for. I changed some of the traps to things they could handle I got rid of the poison ones and used acid and fire instead. I have pit traps but took out the spikes. It also has undead in it my party has two who can deal with undead so I upped the numbers to make it more of a challenge. So I don't see any difference between prepping encounters this way and prepping high level encounters to deal with magic at that level. It is the same theory which is tailoring the encounter to your party. [/QUOTE]
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