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Casters vs Mundanes in your experience
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<blockquote data-quote="Neonchameleon" data-source="post: 5913551" data-attributes="member: 87792"><p>Only a couple. I got bored - it made things too easy. I much prefer to play a bard than a wizard in 3.X. And am not a fan of 3.X combat - I like my combat to be either tactical and detailed (see: 4e), descriptive and evocative (see Wushu), or fast (see Tunnels and Trolls or even low level AD&D/3.x).</p><p></p><p>But I think there's a fundamental disconnect in what a wizard's spell list is. Whether it's primarily something that reflects the character of the wizard or whether it's ultimately an equipment list. I take the view that it's something the wizard has complete control over in game and so should be treated from an RP perspective like any other equipment list. At which point what you are suggesting is that as an <em>in character</em> choice my character should deliberately go with less effective spells with which to protect his life and those he cares about. And to do that I need to be playing a wizard who is fundamentally not taking the opposition seriously - with an Int of 18 (or whatever - primary stat anyway), and standard skills of Spellcraft and Arcana I take the view they know spells as well as I do at the very least.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5913551, member: 87792"] Only a couple. I got bored - it made things too easy. I much prefer to play a bard than a wizard in 3.X. And am not a fan of 3.X combat - I like my combat to be either tactical and detailed (see: 4e), descriptive and evocative (see Wushu), or fast (see Tunnels and Trolls or even low level AD&D/3.x). But I think there's a fundamental disconnect in what a wizard's spell list is. Whether it's primarily something that reflects the character of the wizard or whether it's ultimately an equipment list. I take the view that it's something the wizard has complete control over in game and so should be treated from an RP perspective like any other equipment list. At which point what you are suggesting is that as an [I]in character[/I] choice my character should deliberately go with less effective spells with which to protect his life and those he cares about. And to do that I need to be playing a wizard who is fundamentally not taking the opposition seriously - with an Int of 18 (or whatever - primary stat anyway), and standard skills of Spellcraft and Arcana I take the view they know spells as well as I do at the very least. [/QUOTE]
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