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Casters vs Mundanes in your experience
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<blockquote data-quote="Campbell" data-source="post: 5913701" data-attributes="member: 16586"><p>Look, no one is saying that the inherent imbalance between caster types and 'mundane' types is an issue in every game. It is an issue for a not statistically insignificant number of games. Some of us also take issue with the historical means of addressing this imbalance. Historically spell casters have been limited by mechanics like spell resistance which cut off a magic user's nose to spite their face as well as supernatural counters like mind blank, protection from evil, etc. Another historical means has been for magic items to bring the mundanes up to the level of spell casters. </p><p></p><p>Personally what that says to me on a thematic level is that magic is the only means to bring the awesome. After a certain level, from my experience playing warrior types it feels like you're an observer in a great magical shell game. I don't find that particularly satisfying.</p><p></p><p>With that being said, despite being a fan of 4e in general I'm not looking for 4e part two. I already have 4e and can play it anytime I want to. I'm looking to travel down a different road - one I've never been down. I'm all for adventure based balance I just want it done right. I want meaningful limits on spell casters at all levels so that using magic to overcome a weakness or bypass an obstacle never becomes an afterthought and I want the notion that a high level (10+) fighter or rogue is still a mere mortal to be shed. </p><p></p><p>Think about it on a thematic level. A high level rogue or fighter routinely faces supernatural forces that would send even the bravest most elite soldiers screaming in the other direction. A high level fighter encounters the likes of vampires, werewolves, and demons and doesn't even break a sweat. They see something that goes bump in the night and thinks the best course of action is to stab it until its dead. That's pretty much the opposite of mundane. I just want the rules of the game to match up with the thematic reality of what occurs in the fiction of the game.</p></blockquote><p></p>
[QUOTE="Campbell, post: 5913701, member: 16586"] Look, no one is saying that the inherent imbalance between caster types and 'mundane' types is an issue in every game. It is an issue for a not statistically insignificant number of games. Some of us also take issue with the historical means of addressing this imbalance. Historically spell casters have been limited by mechanics like spell resistance which cut off a magic user's nose to spite their face as well as supernatural counters like mind blank, protection from evil, etc. Another historical means has been for magic items to bring the mundanes up to the level of spell casters. Personally what that says to me on a thematic level is that magic is the only means to bring the awesome. After a certain level, from my experience playing warrior types it feels like you're an observer in a great magical shell game. I don't find that particularly satisfying. With that being said, despite being a fan of 4e in general I'm not looking for 4e part two. I already have 4e and can play it anytime I want to. I'm looking to travel down a different road - one I've never been down. I'm all for adventure based balance I just want it done right. I want meaningful limits on spell casters at all levels so that using magic to overcome a weakness or bypass an obstacle never becomes an afterthought and I want the notion that a high level (10+) fighter or rogue is still a mere mortal to be shed. Think about it on a thematic level. A high level rogue or fighter routinely faces supernatural forces that would send even the bravest most elite soldiers screaming in the other direction. A high level fighter encounters the likes of vampires, werewolves, and demons and doesn't even break a sweat. They see something that goes bump in the night and thinks the best course of action is to stab it until its dead. That's pretty much the opposite of mundane. I just want the rules of the game to match up with the thematic reality of what occurs in the fiction of the game. [/QUOTE]
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