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Casters vs Mundanes in your experience
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<blockquote data-quote="Neonchameleon" data-source="post: 5914067" data-attributes="member: 87792"><p>You appear to be labouring under a misapprehension. Your misapprehension is that <em>my wizard</em> is playing a game. <em>I</em> am playing a game. My Wizard is not. He is fighting for survival in a world with the darkest power. If my wizard was playing even The Most Dangerous Game then there would be an excuse for him to be risking his life and the lives of his friends, and even his world by not trying to win. And one of the ways a wizard tries to win is <em>by picking the best spells</em>.</p><p></p><p>If you want me to treat D&D as a roleplaying game (as I do), kindly explain to me the psychology of someone who believes himself, those he cares about, and often the very existance of his world to be threatened - and then does not do his best to win. Because in order to follow your advice and then play a wizard, that is what I must do. Stunlocking may be boring - but isn't as boring as <em>literally being dead</em>. Which is what you are asking my wizard to risk. I suppose the end of the world might be exciting if you like that sort of thing.</p><p></p><p>(And before you say that my wizard doesn't have the knowledge I do, I disagree. The 3.5 rules have been out for not even ten years. Wizards have been around in the gameworld for thousands, normally. Wizards are also generally very smart and very knowledgeable.)</p><p></p><p>And for Spike to overwhelm Johnny, as Vyvian Bastard implies, is a simple matter of bad game design. If Johnny can not keep within touching distance of Spike then the game is pushing you towards playing Spike at the expense of Johnny. Because the in character alternatives are Spiking and seriously risking dying. And spell selection is an <em>in character</em> choice.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5914067, member: 87792"] You appear to be labouring under a misapprehension. Your misapprehension is that [I]my wizard[/I] is playing a game. [I]I[/I] am playing a game. My Wizard is not. He is fighting for survival in a world with the darkest power. If my wizard was playing even The Most Dangerous Game then there would be an excuse for him to be risking his life and the lives of his friends, and even his world by not trying to win. And one of the ways a wizard tries to win is [I]by picking the best spells[/I]. If you want me to treat D&D as a roleplaying game (as I do), kindly explain to me the psychology of someone who believes himself, those he cares about, and often the very existance of his world to be threatened - and then does not do his best to win. Because in order to follow your advice and then play a wizard, that is what I must do. Stunlocking may be boring - but isn't as boring as [I]literally being dead[/I]. Which is what you are asking my wizard to risk. I suppose the end of the world might be exciting if you like that sort of thing. (And before you say that my wizard doesn't have the knowledge I do, I disagree. The 3.5 rules have been out for not even ten years. Wizards have been around in the gameworld for thousands, normally. Wizards are also generally very smart and very knowledgeable.) And for Spike to overwhelm Johnny, as Vyvian Bastard implies, is a simple matter of bad game design. If Johnny can not keep within touching distance of Spike then the game is pushing you towards playing Spike at the expense of Johnny. Because the in character alternatives are Spiking and seriously risking dying. And spell selection is an [I]in character[/I] choice. [/QUOTE]
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