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Casters vs Mundanes in your experience
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<blockquote data-quote="Neonchameleon" data-source="post: 5914142" data-attributes="member: 87792"><p>The game system is no more forcing me to do that than it's forcing my rogue not to bounce around on a pogo stick or wear plate armour that my rogue is not proficient in. It is, however, strongly encouraging my rogues and wizards to play in certain ways because those ways are just more efficient.</p><p></p><p></p><p></p><p>Of course there isn't going to be a game system where every option is perfectly balanced against every other. This doesn't mean that it isn't a goal to aim for.</p><p></p><p>And as I have said, you can play any strategy you like <em>as long as you don't care in character whether you live or die.</em> If you do care then looking for good strategies is simply playing smart. And wizards are smart.</p><p></p><p></p><p></p><p>I have set you a challenge. Give me a set of character justifications taht would lead to caring little enough about living or dying that I won't be looking for powerful spells. It's not a case of "That's what my character would do" so much as "That's the best way to survive. And people who don't care about survival are ... unusual." (I've had a paladin who'se life's ambition was to go to Valhalla fighting an overwhelming foe. He succeeded.)</p><p></p><p>But there is a vast difference between the excuse "That's my character" and "Unless I have specific abnormal motivations, this is the sensible thing to do".</p><p></p><p>The three that spring to mind are "deathwish" like my paladin, "arrogant jackass" who is so overconfident that he's giving the monsters a chance, and "fanatic" who cares more about how the dark lord is stopped than whether the dark lord is stopped.</p><p></p><p>Now I can play all those. But restricting me to such a narrow range of character options is ... weird. Are wizards meant to have the same level of RP restrictions as Paladins? If they are then why isn't this written in the rulebook. And if they aren't then isn't it a shame that in practice they do.</p><p></p><p></p><p></p><p>No. It's the designers fault for coming up with an unbalanced system and then failing to patch it when it became screamingly obvious that the system was unbalanced. Also those same designers who have made it almost impossible for <a href="http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr11b" target="_blank">Spike to play happily alongside Johnny and Timmy</a>. And a good <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr278" target="_blank">Melvin</a> (as I believe I am) will veer between Timmy, Johnny and Spike. The wizard is set up for Spike-play so a Melvin will normally play a wizard as a Spike even if they are quite happy playing a beguiler or bard in a much more Johnny style. Or a sorceror or barbarian as a Timmy would.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5914142, member: 87792"] The game system is no more forcing me to do that than it's forcing my rogue not to bounce around on a pogo stick or wear plate armour that my rogue is not proficient in. It is, however, strongly encouraging my rogues and wizards to play in certain ways because those ways are just more efficient. Of course there isn't going to be a game system where every option is perfectly balanced against every other. This doesn't mean that it isn't a goal to aim for. And as I have said, you can play any strategy you like [I]as long as you don't care in character whether you live or die.[/I] If you do care then looking for good strategies is simply playing smart. And wizards are smart. I have set you a challenge. Give me a set of character justifications taht would lead to caring little enough about living or dying that I won't be looking for powerful spells. It's not a case of "That's what my character would do" so much as "That's the best way to survive. And people who don't care about survival are ... unusual." (I've had a paladin who'se life's ambition was to go to Valhalla fighting an overwhelming foe. He succeeded.) But there is a vast difference between the excuse "That's my character" and "Unless I have specific abnormal motivations, this is the sensible thing to do". The three that spring to mind are "deathwish" like my paladin, "arrogant jackass" who is so overconfident that he's giving the monsters a chance, and "fanatic" who cares more about how the dark lord is stopped than whether the dark lord is stopped. Now I can play all those. But restricting me to such a narrow range of character options is ... weird. Are wizards meant to have the same level of RP restrictions as Paladins? If they are then why isn't this written in the rulebook. And if they aren't then isn't it a shame that in practice they do. No. It's the designers fault for coming up with an unbalanced system and then failing to patch it when it became screamingly obvious that the system was unbalanced. Also those same designers who have made it almost impossible for [url=http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr11b]Spike to play happily alongside Johnny and Timmy[/url]. And a good [url=http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr278]Melvin[/url] (as I believe I am) will veer between Timmy, Johnny and Spike. The wizard is set up for Spike-play so a Melvin will normally play a wizard as a Spike even if they are quite happy playing a beguiler or bard in a much more Johnny style. Or a sorceror or barbarian as a Timmy would. [/QUOTE]
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