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Casters vs Mundanes in your experience
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<blockquote data-quote="Neonchameleon" data-source="post: 5914390" data-attributes="member: 87792"><p>That's attacking the symptoms, not the cause. What you need to provide is an RP reason to not take the most powerful spells you can get. Changing the spells you can get doesn't change the fundamental RP issue. Instead you just get a different set of spells that are the powerful ones - I already banned <em>Transmutation</em> for being the cheesiest school.</p><p></p><p></p><p></p><p>And for the umpteenth time, the Wizard <em>himself</em> should be setting out to break the class. Wizards and clerics are both wise and <em>going to be risking their lives</em>. Do you want to risk your life with third rate equipment, knowing that first rate equipment is no cheaper? </p><p></p><p>Because risking their life on third rate equipment is <em>literally</em> what you are asking non-spontaneous casters to do by eschewing powerful spells.</p><p></p><p>Getting the best tools for the job as a wizard is quite literally a matter of <em>life and death</em>. To a knowledgeable and high intelligence person who therefore has far more incentive to get it right than any MtG player ever has. If they know that getting things right is a matter of life then why are you telling them not to treat it as one?</p><p></p><p>What I want is for Johnny, Spike, Timmy, Melvin, Vorthos, and the rest to all be able to sit round the same table happily. I want as big a tent as possible. Vorthos dislikes 4e with good reason if he's just read the PHB. Spike meanwhile tramples all over 3.X and Melvin cringes because he can see exactly the fault lines.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5914390, member: 87792"] That's attacking the symptoms, not the cause. What you need to provide is an RP reason to not take the most powerful spells you can get. Changing the spells you can get doesn't change the fundamental RP issue. Instead you just get a different set of spells that are the powerful ones - I already banned [I]Transmutation[/I] for being the cheesiest school. And for the umpteenth time, the Wizard [I]himself[/I] should be setting out to break the class. Wizards and clerics are both wise and [I]going to be risking their lives[/I]. Do you want to risk your life with third rate equipment, knowing that first rate equipment is no cheaper? Because risking their life on third rate equipment is [I]literally[/I] what you are asking non-spontaneous casters to do by eschewing powerful spells. Getting the best tools for the job as a wizard is quite literally a matter of [I]life and death[/I]. To a knowledgeable and high intelligence person who therefore has far more incentive to get it right than any MtG player ever has. If they know that getting things right is a matter of life then why are you telling them not to treat it as one? What I want is for Johnny, Spike, Timmy, Melvin, Vorthos, and the rest to all be able to sit round the same table happily. I want as big a tent as possible. Vorthos dislikes 4e with good reason if he's just read the PHB. Spike meanwhile tramples all over 3.X and Melvin cringes because he can see exactly the fault lines. [/QUOTE]
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