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Casters vs Mundanes in your experience
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<blockquote data-quote="Crazy Jerome" data-source="post: 5915703" data-attributes="member: 54877"><p>Let's say that you are bound and determined to play 3E at around 15th level, have a wizard, druid, and cleric in a large party, and none of those characters are going to notably overshadow anyone else, at least most of the time. We'll allow room for occasional slip ups, on the grounds that the players are not so mechancially savvy that they won't accidently pick an overpowering option. </p><p> </p><p>After you muck around a bit, one of the first things this group is going to do is have those three casters start picking buff spells that they can use on the fighter, rogue, barbarian, paladin, etc. Then they will use them heavily. Given avoidance of some of the more overpowering spells, along with these buffs, in course of play, the other characters will be effective. A <em>hasted, flying</em> fighter can be impressive, especially once the cleric has gotten in his enhancements too. A rogue with <em>improved invisibility</em> and all the other things those casters can lay on him is certainly fun. </p><p> </p><p>So the most obvious way to circumvent the issue, by average gamers of good will, is to go max on the "buffs that need a spreadsheet to keep straight" route? That's just pitiful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5915703, member: 54877"] Let's say that you are bound and determined to play 3E at around 15th level, have a wizard, druid, and cleric in a large party, and none of those characters are going to notably overshadow anyone else, at least most of the time. We'll allow room for occasional slip ups, on the grounds that the players are not so mechancially savvy that they won't accidently pick an overpowering option. After you muck around a bit, one of the first things this group is going to do is have those three casters start picking buff spells that they can use on the fighter, rogue, barbarian, paladin, etc. Then they will use them heavily. Given avoidance of some of the more overpowering spells, along with these buffs, in course of play, the other characters will be effective. A [I]hasted, flying[/I] fighter can be impressive, especially once the cleric has gotten in his enhancements too. A rogue with [I]improved invisibility[/I] and all the other things those casters can lay on him is certainly fun. So the most obvious way to circumvent the issue, by average gamers of good will, is to go max on the "buffs that need a spreadsheet to keep straight" route? That's just pitiful. :D [/QUOTE]
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