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Casters vs Mundanes in your experience
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<blockquote data-quote="bloodtide" data-source="post: 5915795" data-attributes="member: 6684958"><p>I just don't get this, and guess I never will. So a high centric blaster mage has more options outside of combat then a fighter? How?! If all the mage can do is blow stuff up, and all of the characters feats, spells, abilities and such are focused on that, how can they have 'so many options'? If that mage wanted to sneak into a place, what would he do? All he can do is blast.</p><p></p><p>Or is it because the mage can go home and spend lots of time and money and redo his spellbook? Assuming, of course, he goes to a magic mart and/or has infinite time to craft whatever he needs(and plenty of money too). That seems like an odd thing to me.</p><p></p><p>And I don't get the 'even divination' makes a caster so powerful. What divination spells? In general, divinations only help out in bland one track railroad adventures. Where you can ask the DM ''what is in room 12B'' and the DM looks at his notes and tells you. But in a more open game, it's pointless to ask ''what will I encounter today?'' as you 'might' encounter anyone of a hundred foes. And it is great if you know ahead of time that 'monster number three is vulnerable to cold', but does that really help out all that much...knowing the weakness of one monster? And can you really just 'get' cold spells out of thin air?</p><p></p><p>I guess some people won't be happy unless fighters can cast spells, or at least have 'powers' that are exactly like spells, but with another name.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 5915795, member: 6684958"] I just don't get this, and guess I never will. So a high centric blaster mage has more options outside of combat then a fighter? How?! If all the mage can do is blow stuff up, and all of the characters feats, spells, abilities and such are focused on that, how can they have 'so many options'? If that mage wanted to sneak into a place, what would he do? All he can do is blast. Or is it because the mage can go home and spend lots of time and money and redo his spellbook? Assuming, of course, he goes to a magic mart and/or has infinite time to craft whatever he needs(and plenty of money too). That seems like an odd thing to me. And I don't get the 'even divination' makes a caster so powerful. What divination spells? In general, divinations only help out in bland one track railroad adventures. Where you can ask the DM ''what is in room 12B'' and the DM looks at his notes and tells you. But in a more open game, it's pointless to ask ''what will I encounter today?'' as you 'might' encounter anyone of a hundred foes. And it is great if you know ahead of time that 'monster number three is vulnerable to cold', but does that really help out all that much...knowing the weakness of one monster? And can you really just 'get' cold spells out of thin air? I guess some people won't be happy unless fighters can cast spells, or at least have 'powers' that are exactly like spells, but with another name. [/QUOTE]
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