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Casters vs Mundanes in your experience
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<blockquote data-quote="Neonchameleon" data-source="post: 5915854" data-attributes="member: 87792"><p>He doesn't have <em>many</em> more options than the fighter. But he can still override the laws of physics even if every single way he does is destructive.</p><p></p><p>Focussed specialist evokers, or blast-sorcerors are much better at creating distractions than fighters. Sword and shield vs fireball. They are much better at causing mayhem - setting the ground on fire. They are sneaker - the fighter has this problem with any sort of weapons check. They can provide excellent SFx.</p><p></p><p>Blowing stuff up is not something that is exclusively restricted to combat. Neither is stabbing someone - but it's more restricted than blowing things up is. And anyone in the party can stab people <em>including the sorceror</em>.</p><p></p><p>Other than the Locate City Bomb? (Which is an exploit rather than a use).</p><p></p><p>Detect Thoughts - if you're not holding a combat-fest this is wonderful.</p><p>Locate Object has its place.</p><p>Scrying - trying to find someone who's gone missing? Scry them.</p><p></p><p>And that's without the heavy hitters like Commune. That said, a focussed specialist diviner wouldn't be a good adventuring PC. Specialist diviners <em>are</em> - they have almost the versatility of a universalist wizard, and free divination spells - not so useful in combat but incredibly useful outside.</p><p></p><p>In a more open game it's <em>extremely pointful</em> to ask "Who lives there and what will defend it if we try to take that keep?" Or "What time are the guard patrols?"</p><p></p><p></p><p></p><p>Actually that's not as useful as 'monster number three resists fire - use a different spell on it. Oh, and by the way? Those <a href="http://www.d20srd.org/srd/monsters/shamblingMound.htm" target="_blank">Shambling Mounds</a>? I know they are lined up and lightning bolt looks cool. But it'll only encourage them. And don't shocking grasp them either.'</p><p></p><p>I'm not sure who those people are. Exalted players, possibly. 4e fighters don't have spells. They have a dozen different ways to thump someone with a sword.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5915854, member: 87792"] He doesn't have [I]many[/I] more options than the fighter. But he can still override the laws of physics even if every single way he does is destructive. Focussed specialist evokers, or blast-sorcerors are much better at creating distractions than fighters. Sword and shield vs fireball. They are much better at causing mayhem - setting the ground on fire. They are sneaker - the fighter has this problem with any sort of weapons check. They can provide excellent SFx. Blowing stuff up is not something that is exclusively restricted to combat. Neither is stabbing someone - but it's more restricted than blowing things up is. And anyone in the party can stab people [I]including the sorceror[/I]. Other than the Locate City Bomb? (Which is an exploit rather than a use). Detect Thoughts - if you're not holding a combat-fest this is wonderful. Locate Object has its place. Scrying - trying to find someone who's gone missing? Scry them. And that's without the heavy hitters like Commune. That said, a focussed specialist diviner wouldn't be a good adventuring PC. Specialist diviners [I]are[/I] - they have almost the versatility of a universalist wizard, and free divination spells - not so useful in combat but incredibly useful outside. In a more open game it's [I]extremely pointful[/I] to ask "Who lives there and what will defend it if we try to take that keep?" Or "What time are the guard patrols?" Actually that's not as useful as 'monster number three resists fire - use a different spell on it. Oh, and by the way? Those [URL="http://www.d20srd.org/srd/monsters/shamblingMound.htm"]Shambling Mounds[/URL]? I know they are lined up and lightning bolt looks cool. But it'll only encourage them. And don't shocking grasp them either.' I'm not sure who those people are. Exalted players, possibly. 4e fighters don't have spells. They have a dozen different ways to thump someone with a sword. [/QUOTE]
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