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Casters vs Mundanes in your experience
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<blockquote data-quote="2e Player" data-source="post: 5915877" data-attributes="member: 6693998"><p>If you simply play by the rules as written and assume that all characters have an equal amount of XP and treasure to work with, then yes, a high level 3rd edition caster is going to be more powerful than his mundane counterparts. There were many mitigating factors that kept mundane characters useful in 1st and 2nd edition, and many of these factors were removed in the core 3e rules.</p><p></p><p>That said, I've always found that in any game with sensible house rules, a fighter or thief can be a very valuable party member. Just some thoughts, but things I like to do in 3rd edition include: </p><p></p><p>- Make spell acquisition hideously expensive. </p><p>- Don't give wizards <em>or</em> clerics their free spells known at each level. </p><p>- Give mundane characters more and better feats. </p><p> - Tweak spells such as Save or Dies and Polymorph to be strong, but not completely overpowering. </p><p>- Adjust XP tables, making it much more expensive to level up a full caster.</p><p>- Give martial characters better Prestige Class options with powerful class features. </p><p>- Limit the number of spells per day (simply removing bonus spells is a huge improvement).</p><p>- Don't allow broken crap like Divine Metamagic and night sticks. This should be a no brainer.</p><p></p><p></p><p>To be honest, I always find this debate bizarre simply because <em>it is so easy</em> to address these issues with just a few simple house rules. I don't game with anyone who feels compelled to only play the rules as written, and I really don't even understand that mindset. If certain elements of the rules are problematic and you find them poor for your style of play, why not simply adjust them to address the problem?</p><p></p><p>So no, in my experience casters do not overshadow mundanes. But my experience has never been the 'rules as written' experience.</p></blockquote><p></p>
[QUOTE="2e Player, post: 5915877, member: 6693998"] If you simply play by the rules as written and assume that all characters have an equal amount of XP and treasure to work with, then yes, a high level 3rd edition caster is going to be more powerful than his mundane counterparts. There were many mitigating factors that kept mundane characters useful in 1st and 2nd edition, and many of these factors were removed in the core 3e rules. That said, I've always found that in any game with sensible house rules, a fighter or thief can be a very valuable party member. Just some thoughts, but things I like to do in 3rd edition include: - Make spell acquisition hideously expensive. - Don't give wizards [I]or[/I] clerics their free spells known at each level. - Give mundane characters more and better feats. - Tweak spells such as Save or Dies and Polymorph to be strong, but not completely overpowering. - Adjust XP tables, making it much more expensive to level up a full caster. - Give martial characters better Prestige Class options with powerful class features. - Limit the number of spells per day (simply removing bonus spells is a huge improvement). - Don't allow broken crap like Divine Metamagic and night sticks. This should be a no brainer. To be honest, I always find this debate bizarre simply because [I]it is so easy[/I] to address these issues with just a few simple house rules. I don't game with anyone who feels compelled to only play the rules as written, and I really don't even understand that mindset. If certain elements of the rules are problematic and you find them poor for your style of play, why not simply adjust them to address the problem? So no, in my experience casters do not overshadow mundanes. But my experience has never been the 'rules as written' experience. [/QUOTE]
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