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Casters vs Mundanes in your experience
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<blockquote data-quote="Sadras" data-source="post: 5915953" data-attributes="member: 6688277"><p>I think i can chalk it down then to different playstyles and DMs. Personally I wouldn't want to have a Cure Light Wounds wand with every Bard I played, then they might as well write the wand in as a class feature. Its a problem which I feel the DM should have fixed, because the system was broken. But thats my requirement for immersion, not necessarily everybodies, I accept that. Which again points to difference in playstyle and DMs. Ditto with the armour, just make it part of advancement similar to 4E.</p><p>As for the combat spells, there were enough to change how you optimised yourself in combat. If you're a combat caster, there are many types of designs you could take that would not have the same spells within each design.</p><p>I could choose party buff spells, I could choose range blasters, I could choose disablers, I could choose escapes & healers, I could choose solo buffs...You optimise with feats and equipment no problem, but you dont necessarily have the same combat spells, sure some overlap, but they are not all the same. That is essentially what I believe Elf Witch was saying - playing them differently for explorative purposes, roleplaying or otherwise, not necessarily handicapped.</p><p> </p><p>I mean I might want to play a wizard who had a serious fear of fire, due to an accident when he was young and is now partly scarred, perhaps have a burnt arm or he could look like the Hound in Game of Thrones. Roleplaying depth enhanced. I then do not select any fire-related spells for my wizard (the infamous Fireball included)</p><p>Why would I do that you might ask? Well maybe I'm bored of the generic wizard. Maybe I want to force myself as a player to think out the box and choose spells I dont necessarily choose. Maybe I've played VtM and I think they have an awesome merit/flaw system which I think WotC should adopt to encourage roleplaying. Maybe I roleplay differently to you. Maybe all the above. Maybe none of the above....etc</p><p>I dont consider this Wizard to be handicapped, I actually see the potential for him to be fun to roleplay.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5915953, member: 6688277"] I think i can chalk it down then to different playstyles and DMs. Personally I wouldn't want to have a Cure Light Wounds wand with every Bard I played, then they might as well write the wand in as a class feature. Its a problem which I feel the DM should have fixed, because the system was broken. But thats my requirement for immersion, not necessarily everybodies, I accept that. Which again points to difference in playstyle and DMs. Ditto with the armour, just make it part of advancement similar to 4E. As for the combat spells, there were enough to change how you optimised yourself in combat. If you're a combat caster, there are many types of designs you could take that would not have the same spells within each design. I could choose party buff spells, I could choose range blasters, I could choose disablers, I could choose escapes & healers, I could choose solo buffs...You optimise with feats and equipment no problem, but you dont necessarily have the same combat spells, sure some overlap, but they are not all the same. That is essentially what I believe Elf Witch was saying - playing them differently for explorative purposes, roleplaying or otherwise, not necessarily handicapped. I mean I might want to play a wizard who had a serious fear of fire, due to an accident when he was young and is now partly scarred, perhaps have a burnt arm or he could look like the Hound in Game of Thrones. Roleplaying depth enhanced. I then do not select any fire-related spells for my wizard (the infamous Fireball included) Why would I do that you might ask? Well maybe I'm bored of the generic wizard. Maybe I want to force myself as a player to think out the box and choose spells I dont necessarily choose. Maybe I've played VtM and I think they have an awesome merit/flaw system which I think WotC should adopt to encourage roleplaying. Maybe I roleplay differently to you. Maybe all the above. Maybe none of the above....etc I dont consider this Wizard to be handicapped, I actually see the potential for him to be fun to roleplay. [/QUOTE]
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