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Casters vs Mundanes in your experience
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<blockquote data-quote="Sadras" data-source="post: 5916367" data-attributes="member: 6688277"><p>Agreed, but lets compare apples and apples, not apples and my mothers chicken soup (metaphor). You initial examples provide a 1st Level Fighter and then you jump to a 4th Level Spell. That hardly seems fair, kind of like my comparison of my mother's chicken soup with apples. Clearly my mother's chicken soup is vasly superior.</p><p>If you gonna equate a Wizard that has the ability to cast Evards then at least level up the Fighter within the example, no matter what the design build. To be clear - I do not dispute Wizards become more extraordinary as they progress (something in fact I promote).</p><p>However if I play a wizard and use Evards to my hearts content - next campaign I play a Wizard I would probably not take it if I abused it with my previous character. But I admit that's me. I would want to try something different.</p><p> </p><p>As for mathematically challenging to design/optimise fighters - I dont believe its any more challening than designing a decent PC build in 4E with all those powers (multi/hybrid). The only difference is DDI makes it easier.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5916367, member: 6688277"] Agreed, but lets compare apples and apples, not apples and my mothers chicken soup (metaphor). You initial examples provide a 1st Level Fighter and then you jump to a 4th Level Spell. That hardly seems fair, kind of like my comparison of my mother's chicken soup with apples. Clearly my mother's chicken soup is vasly superior. If you gonna equate a Wizard that has the ability to cast Evards then at least level up the Fighter within the example, no matter what the design build. To be clear - I do not dispute Wizards become more extraordinary as they progress (something in fact I promote). However if I play a wizard and use Evards to my hearts content - next campaign I play a Wizard I would probably not take it if I abused it with my previous character. But I admit that's me. I would want to try something different. As for mathematically challenging to design/optimise fighters - I dont believe its any more challening than designing a decent PC build in 4E with all those powers (multi/hybrid). The only difference is DDI makes it easier. [/QUOTE]
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