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Casters vs Mundanes in your experience
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<blockquote data-quote="Neonchameleon" data-source="post: 5916462" data-attributes="member: 87792"><p>This actually isn't so IMO. It comes down to option bombardment.</p><p> </p><p>Stats are about equally easy to sort out. And weapons - I'm assuming in both cases you build to a concept.</p><p> </p><p>In 4e you have the power structure, and feats supporting those powers. What this means is that at first level you have a lot of choices - what type of fighter (Sword + Board/2 handed/Two weapon/Battlerager/Exotic weapons/Sword + fist). Then you pick two at wills, one encounter, and a daily out of about a dozen options each. One out of a dozen isn't that hard a choice. Levelling up it's also about one out of a dozen. So far so good. Skills - it's pick three out of about six options and you're done.</p><p> </p><p>Then you have the hard part. Feats. 4e has too many feats, making feat choice harder than the entire rest of the character build combined. But fortunately there's a prioritisation system. Your mathematically best feat will always be Expertise in your chosen weapon(s). Multiclass feats are always strong. By Paragon you need either Improved Defences or the alternative Superior set. But feats are normally useful rather than character defining (Polearms I'm looking at you). And if you get it wrong there's no pressure - you can train it out next level. Feats are still a pain and far the hardest thing to choose for a non-expert.</p><p> </p><p>In 3.X you just have feats. About as many as you have in 4e - in both cases it's in four figures. But your feats <em>are</em> your abilities. Picking feats in 3.X therefore starts off as as hard as the hardest part of 4e character creation (and remember you need to pick two L1 feats). And picking feats in 3e is significantly harder than in 4e - you get feat chains. Dodge may be a pretty pathetic feat but you need it if you want Whirlwind Attack. In 4e you can get by on picking whatever feat looks coolest at the time for feats - and retraining if it doesn't work (this being impossible in 3.X). So 3e fighter creation is like a harder version of the hard part of 4e fighter creation.</p><p></p><p>A closer comparison in terms of difficulty would be 3e <em>Barbarian</em> character creation vs 4e fighter creation. </p><p> </p><p>Of course if restricting yourself to just the PHB, things are a whole lot easier for the 3e fighter. And in all fairness quite a lot easier for the 4e fighter. Powers are choices out of four so they don't take much. And hybrids don't exist.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5916462, member: 87792"] This actually isn't so IMO. It comes down to option bombardment. Stats are about equally easy to sort out. And weapons - I'm assuming in both cases you build to a concept. In 4e you have the power structure, and feats supporting those powers. What this means is that at first level you have a lot of choices - what type of fighter (Sword + Board/2 handed/Two weapon/Battlerager/Exotic weapons/Sword + fist). Then you pick two at wills, one encounter, and a daily out of about a dozen options each. One out of a dozen isn't that hard a choice. Levelling up it's also about one out of a dozen. So far so good. Skills - it's pick three out of about six options and you're done. Then you have the hard part. Feats. 4e has too many feats, making feat choice harder than the entire rest of the character build combined. But fortunately there's a prioritisation system. Your mathematically best feat will always be Expertise in your chosen weapon(s). Multiclass feats are always strong. By Paragon you need either Improved Defences or the alternative Superior set. But feats are normally useful rather than character defining (Polearms I'm looking at you). And if you get it wrong there's no pressure - you can train it out next level. Feats are still a pain and far the hardest thing to choose for a non-expert. In 3.X you just have feats. About as many as you have in 4e - in both cases it's in four figures. But your feats [i]are[/i] your abilities. Picking feats in 3.X therefore starts off as as hard as the hardest part of 4e character creation (and remember you need to pick two L1 feats). And picking feats in 3e is significantly harder than in 4e - you get feat chains. Dodge may be a pretty pathetic feat but you need it if you want Whirlwind Attack. In 4e you can get by on picking whatever feat looks coolest at the time for feats - and retraining if it doesn't work (this being impossible in 3.X). So 3e fighter creation is like a harder version of the hard part of 4e fighter creation. A closer comparison in terms of difficulty would be 3e [I]Barbarian[/I] character creation vs 4e fighter creation. Of course if restricting yourself to just the PHB, things are a whole lot easier for the 3e fighter. And in all fairness quite a lot easier for the 4e fighter. Powers are choices out of four so they don't take much. And hybrids don't exist. [/QUOTE]
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