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Casters vs Mundanes in your experience
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<blockquote data-quote="Ridley's Cohort" data-source="post: 5916902" data-attributes="member: 545"><p>I answered Yes to the poll, but I have not ever seen ridiculously overpowered wizards for reasons related to what you are talking about here.</p><p></p><p>As an astute poster said in another thread observed, the Rest The Night Action is the most powerful action in the game, and because of the nature of spellcasters the DM often has to artificially manage use of this tactic. I consider that a Bad Thing. It is a peculiar factor baked into 1e-3e, but without explicit tools for managing this, other than "well, sometimes you have to hurry, I guess".</p><p></p><p>I have not ever seen this be a Terrible Thing because most spellcasters in our games quickly realize the most reliable and efficient use of resources is to assist the other PCs, even if the occasional encounter gets solved by a single spell. My wizard's motto is: "A buffed meatshield is a happy meatshield. A happy meatshield is a brave meatshield. Brave meatshields run forward and attract attention (while I stay safely in the back)."</p><p></p><p>Older versions of D&D encouraged the DM to throw low reward vs. risk random encounters until the players took the hint. There are times where those tactics are appropriate, but it is an unsatisfying band-aid IMO.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 5916902, member: 545"] I answered Yes to the poll, but I have not ever seen ridiculously overpowered wizards for reasons related to what you are talking about here. As an astute poster said in another thread observed, the Rest The Night Action is the most powerful action in the game, and because of the nature of spellcasters the DM often has to artificially manage use of this tactic. I consider that a Bad Thing. It is a peculiar factor baked into 1e-3e, but without explicit tools for managing this, other than "well, sometimes you have to hurry, I guess". I have not ever seen this be a Terrible Thing because most spellcasters in our games quickly realize the most reliable and efficient use of resources is to assist the other PCs, even if the occasional encounter gets solved by a single spell. My wizard's motto is: "A buffed meatshield is a happy meatshield. A happy meatshield is a brave meatshield. Brave meatshields run forward and attract attention (while I stay safely in the back)." Older versions of D&D encouraged the DM to throw low reward vs. risk random encounters until the players took the hint. There are times where those tactics are appropriate, but it is an unsatisfying band-aid IMO. [/QUOTE]
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