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Casters vs Mundanes in your experience
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<blockquote data-quote="pemerton" data-source="post: 5917095" data-attributes="member: 42582"><p>What am I missing? - as per the self-quote, I made your comment about the problem being an area of effect issue in the post above yours.</p><p></p><p>I also made the broader point, which I stand by, that this issue of range vs area of effect is a general problem for writing divination spells that have a geographical scope. And it is an artefact of our tradition of statting up spells, which was first invented to handle combat spells - with a clear range to target, and a clear area of effect about that target - and doesn't adapt well to other sorts of spells, like divination spells limited by geographical scope.</p><p></p><p>The Locate City Bomb might be a limit case of the problems to which this can give rise, but it comes up in other ways as well: for example, is the correct metamagic for enhancing these sorts of divination spells one which adds to range, or one which increases area of effect? This is a question that comes up not only in D&D, but in Rolemaster, in HARP, and I imagine in Runequest used with the Intensify and related sorcery skills.</p><p></p><p>But anyway, the problems that arise in rules interactions that are themselves artefacts of spell effect formatting templates are orthogonal to this thread. The problems with Glitterdust and Evard's aren't caused by those sorts of high-level meta-issues. They're core to the effects of the spells.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5917095, member: 42582"] What am I missing? - as per the self-quote, I made your comment about the problem being an area of effect issue in the post above yours. I also made the broader point, which I stand by, that this issue of range vs area of effect is a general problem for writing divination spells that have a geographical scope. And it is an artefact of our tradition of statting up spells, which was first invented to handle combat spells - with a clear range to target, and a clear area of effect about that target - and doesn't adapt well to other sorts of spells, like divination spells limited by geographical scope. The Locate City Bomb might be a limit case of the problems to which this can give rise, but it comes up in other ways as well: for example, is the correct metamagic for enhancing these sorts of divination spells one which adds to range, or one which increases area of effect? This is a question that comes up not only in D&D, but in Rolemaster, in HARP, and I imagine in Runequest used with the Intensify and related sorcery skills. But anyway, the problems that arise in rules interactions that are themselves artefacts of spell effect formatting templates are orthogonal to this thread. The problems with Glitterdust and Evard's aren't caused by those sorts of high-level meta-issues. They're core to the effects of the spells. [/QUOTE]
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