Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Casters vs. non-casters in your game.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 5522574" data-attributes="member: 43283"><p>As a player and a GM both, I found the non-casters tended to dominate play. While I personally find amerigoV's response to be a variations on "Too bad your players are incompetent, suck it" there is a certain element of truth there: player competence _does_ have an effect. Poke around a little bit and everyone is happy to tell you how a fighter is for "beginner players" and that casters are for the more "advanced" players.</p><p></p><p>So the system from the outset is designed (or preceived to be designed) so that non-casters fundamentally have less options; it's part of what makes it "suitable" for a "beginner".</p><p></p><p>People that are playing casters tend to have a greater degree of system mastery. This combines with spells allowing casters to fulfill multiple roles, depending on the situation. These two things then interact with the nature of the game changing (according to Ryan Dancey) roughly every 5 levels.</p><p></p><p>Me?</p><p></p><p>As a player, I simply recognise that when I play 3.x, I'm going to suck because I don't feel like dealing with being a caster, and every GM freaks about something like the Tome of Battle and how "overpowered" it is.</p><p></p><p>As a GM, I don't run "normal" or "baseline" 3.x. Fighters and non-casters are eliminated as PCs. Casters are limited to 5th level and below spells. So you get a mix of fighter-mage, theif-mage etc casters, and spells that can be powerful but not a massive headache.</p><p></p><p></p><p></p><p>The answer is going to vary for every group. Some really dig the system mastery aspect, the character building game, etc. Others don't. When everyone in the group is on the same page, no problems. When they aren't, that's when you start having issues.</p><p></p><p>In my particular case, I'm actively promoting _my_ fun by short-circuiting the elements I don't enjoy. I then make sure that before a pencil hits a character sheet, everyone is fully aware of what I've done and what I'm planning on doing; I don't even try to recruit anyone that likes what I don't like about 3.x.</p><p></p><p>The fun could "happen naturally" if I and the group I'm playing/running a game for are the actual target for the default style of play of 3.x.</p><p></p><p></p><p></p><p>Yeah, it varies. I'm always amazed at how there seems to be this feeling that WotC's game, with a limited number of playtesters, is going to be applicable for millions of people to embrace and play unaltered. I mean... really?!?!</p><p></p><p>Personally, I don't take it personal that other folks don't enjoy my sort of fun. I like hairless cats, luchadors, and platypuses too; different folks dig different things. I only get annoyed when someone cops an attitude about the fact that I happen to like something different. Since I ain't forcin' 'em to play in my game, I don't really see where they get off tellin' me I'm wrong. *shrug*</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 5522574, member: 43283"] As a player and a GM both, I found the non-casters tended to dominate play. While I personally find amerigoV's response to be a variations on "Too bad your players are incompetent, suck it" there is a certain element of truth there: player competence _does_ have an effect. Poke around a little bit and everyone is happy to tell you how a fighter is for "beginner players" and that casters are for the more "advanced" players. So the system from the outset is designed (or preceived to be designed) so that non-casters fundamentally have less options; it's part of what makes it "suitable" for a "beginner". People that are playing casters tend to have a greater degree of system mastery. This combines with spells allowing casters to fulfill multiple roles, depending on the situation. These two things then interact with the nature of the game changing (according to Ryan Dancey) roughly every 5 levels. Me? As a player, I simply recognise that when I play 3.x, I'm going to suck because I don't feel like dealing with being a caster, and every GM freaks about something like the Tome of Battle and how "overpowered" it is. As a GM, I don't run "normal" or "baseline" 3.x. Fighters and non-casters are eliminated as PCs. Casters are limited to 5th level and below spells. So you get a mix of fighter-mage, theif-mage etc casters, and spells that can be powerful but not a massive headache. The answer is going to vary for every group. Some really dig the system mastery aspect, the character building game, etc. Others don't. When everyone in the group is on the same page, no problems. When they aren't, that's when you start having issues. In my particular case, I'm actively promoting _my_ fun by short-circuiting the elements I don't enjoy. I then make sure that before a pencil hits a character sheet, everyone is fully aware of what I've done and what I'm planning on doing; I don't even try to recruit anyone that likes what I don't like about 3.x. The fun could "happen naturally" if I and the group I'm playing/running a game for are the actual target for the default style of play of 3.x. Yeah, it varies. I'm always amazed at how there seems to be this feeling that WotC's game, with a limited number of playtesters, is going to be applicable for millions of people to embrace and play unaltered. I mean... really?!?! Personally, I don't take it personal that other folks don't enjoy my sort of fun. I like hairless cats, luchadors, and platypuses too; different folks dig different things. I only get annoyed when someone cops an attitude about the fact that I happen to like something different. Since I ain't forcin' 'em to play in my game, I don't really see where they get off tellin' me I'm wrong. *shrug* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Casters vs. non-casters in your game.
Top