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Casters vs. non-casters in your game.
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<blockquote data-quote="Dandu" data-source="post: 5522833" data-attributes="member: 85158"><p>Doesn't happen, but mainly because I play a spellcaster and advise others who do, and I get to influence the way magic is used to avoid overshadowing others. That being said, it has happened on occasion when situations crop up that the melee characters just aren't capable of handling.</p><p></p><p>Last year in a Red Hand of Doom campaign, DM decided to just throw as many enemies at our party as he could, just to see what would happen. Our level 8 party of a Barbarian (made by me, played by another), Paladin, Shapeshift Druid, Cleric, and Sorcerer (me) came across an encampment of orcs, goblins, and zombies of the Red Hand Horde, along with a Hill Giant, and a Hippogriff, and perhaps some other monsters that I don't remember. Roughly a hundred enemies.</p><p></p><p>Well, it was a pretty big battle so all the gloves came off. The casters started pulling some very nasty tricks, such as casting Entangle and Rock to Mud to tie down large amounts of enemy troops. Flamestrike, Wings of Flurry, and Stinking Cloud (among other spells) were used to kill/disable large groups of enemies per casting. </p><p></p><p>Meanwhile, the Barbarian and Paladin were just taking enemies one at a time. The best moment for a melee character was when the Paladin used Spirited Charge on the Hill Giant and killed it by rolling very well on his attack and using a lance. Other than that, their impact on the battle at large was minimal.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5522833, member: 85158"] Doesn't happen, but mainly because I play a spellcaster and advise others who do, and I get to influence the way magic is used to avoid overshadowing others. That being said, it has happened on occasion when situations crop up that the melee characters just aren't capable of handling. Last year in a Red Hand of Doom campaign, DM decided to just throw as many enemies at our party as he could, just to see what would happen. Our level 8 party of a Barbarian (made by me, played by another), Paladin, Shapeshift Druid, Cleric, and Sorcerer (me) came across an encampment of orcs, goblins, and zombies of the Red Hand Horde, along with a Hill Giant, and a Hippogriff, and perhaps some other monsters that I don't remember. Roughly a hundred enemies. Well, it was a pretty big battle so all the gloves came off. The casters started pulling some very nasty tricks, such as casting Entangle and Rock to Mud to tie down large amounts of enemy troops. Flamestrike, Wings of Flurry, and Stinking Cloud (among other spells) were used to kill/disable large groups of enemies per casting. Meanwhile, the Barbarian and Paladin were just taking enemies one at a time. The best moment for a melee character was when the Paladin used Spirited Charge on the Hill Giant and killed it by rolling very well on his attack and using a lance. Other than that, their impact on the battle at large was minimal. [/QUOTE]
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