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Casters vs. non-casters in your game.
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<blockquote data-quote="Axel" data-source="post: 5523095" data-attributes="member: 93196"><p>This, more than anything I read above, is my experience as well. An experienced caster doesn't metaphorically throw their spell-book at the enemy every encounter. Spells are like HP - to be carefully expended only as needed.</p><p> </p><p>I have had a few different DMs in recent years. All are very experienced in the 3.0-3.5 mechanics. Some of the bigger levelling "tricks" they have used, which from reading the boards don't seem to be that common are:</p><p>- Having archers with rogue levels. They often ready actions to target the casters, both obvious (no armour or weapons) and demonstrated during the encounter. </p><p>- Putting spellcasters on the enemy's side. Makes a BIG difference, even if they're low level.</p><p>- Using non-combat encounters like traps 10' in from a doorway. Hilarious watching over-confident Wizards fall down a pit.</p><p> </p><p>Incidentally, I have seen a party including 2 level 12 Clerics and a level 12 Wizard get split up because the casters couldn't get across a 15' pit trap in an AMF. The rogue and others all quite simply jumped across. The clerics both had heavy armour (only ones) while the Wizard had woeful physical stats. Enemies with big ranged weapons (trolls, from memory) down the far end. A win for the boys with heavy pointy things, that encounter!</p></blockquote><p></p>
[QUOTE="Axel, post: 5523095, member: 93196"] This, more than anything I read above, is my experience as well. An experienced caster doesn't metaphorically throw their spell-book at the enemy every encounter. Spells are like HP - to be carefully expended only as needed. I have had a few different DMs in recent years. All are very experienced in the 3.0-3.5 mechanics. Some of the bigger levelling "tricks" they have used, which from reading the boards don't seem to be that common are: - Having archers with rogue levels. They often ready actions to target the casters, both obvious (no armour or weapons) and demonstrated during the encounter. - Putting spellcasters on the enemy's side. Makes a BIG difference, even if they're low level. - Using non-combat encounters like traps 10' in from a doorway. Hilarious watching over-confident Wizards fall down a pit. Incidentally, I have seen a party including 2 level 12 Clerics and a level 12 Wizard get split up because the casters couldn't get across a 15' pit trap in an AMF. The rogue and others all quite simply jumped across. The clerics both had heavy armour (only ones) while the Wizard had woeful physical stats. Enemies with big ranged weapons (trolls, from memory) down the far end. A win for the boys with heavy pointy things, that encounter! [/QUOTE]
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