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Casters vs. non-casters in your game.
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<blockquote data-quote="kimble" data-source="post: 5523340" data-attributes="member: 84841"><p>Yes. Story time:</p><p>-FR Campaign, The PCs: One cleric, one fighter, one rogue, one barbarian. The campaign ended around 12-13 lvl.</p><p>The cleric usually used his buffs (with divine metamagic to last for 24 hours), then fight the really tough monsters while we would fight the minions. Once the GM tried to put the cleric against a dragon, so the PC would have to run. He killed the dragon.</p><p></p><p>-Another FR Campaign, The PCs: A wizard, a ranger, a fighter, something else that I don´t remember.</p><p>The wizard would 'lock' the monsters with 2-3 spells, so we could kill them. Tough fights would consist of wizard flying, casting fireballs/lightning/etc. and having a really cool duel with the 'boss'. We killed the minions and waited for the duel to end.</p><p></p><p>-RL Campaign, The PCs: A cleric, a wizard, a fighter, a paladin and a rogue</p><p>I was the GM in this one. I always made the fights as tough as I could and went for the spellcaster. The non-caster had to hold the monsters, while the casters used everything they had to end the fight quickly. It worked, but I had to do a lot of work (rewrite entire monsters) so I could make this work and a lot of PCs died (none of the original group survived). The setting helped to diminish the spellcasters power while out of combat.</p><p></p><p>-Campaign, The PCs: Cleric (me), a fighter, a rogue (or ranger, I´m not sure), and someone else (barbarian?)</p><p>I did everything I could to NOT outshine the others. All my buffs, all my magic, was used to help the others PCs. Most of time, it worked. Untill a really tough fight, where I had to go 'auto-buff mode' and beat the crap out of the monsters.</p><p>Other players, later: "How you did that? Why you don´t do that more often?"</p><p>Me: ... (thinking: Because if I did, you would be my sidekicks. The comic kind.)</p><p></p><p>And that cleric was the most difficult PC I ever played. Because I had to study the others PCs, so I would know what they could do. Then, I would choose spells that wouldn´t outshine then. </p><p>And make less then optimal decisions, 'forget' that I had a spell that could solve a problem so another PC could try, etc.</p></blockquote><p></p>
[QUOTE="kimble, post: 5523340, member: 84841"] Yes. Story time: -FR Campaign, The PCs: One cleric, one fighter, one rogue, one barbarian. The campaign ended around 12-13 lvl. The cleric usually used his buffs (with divine metamagic to last for 24 hours), then fight the really tough monsters while we would fight the minions. Once the GM tried to put the cleric against a dragon, so the PC would have to run. He killed the dragon. -Another FR Campaign, The PCs: A wizard, a ranger, a fighter, something else that I don´t remember. The wizard would 'lock' the monsters with 2-3 spells, so we could kill them. Tough fights would consist of wizard flying, casting fireballs/lightning/etc. and having a really cool duel with the 'boss'. We killed the minions and waited for the duel to end. -RL Campaign, The PCs: A cleric, a wizard, a fighter, a paladin and a rogue I was the GM in this one. I always made the fights as tough as I could and went for the spellcaster. The non-caster had to hold the monsters, while the casters used everything they had to end the fight quickly. It worked, but I had to do a lot of work (rewrite entire monsters) so I could make this work and a lot of PCs died (none of the original group survived). The setting helped to diminish the spellcasters power while out of combat. -Campaign, The PCs: Cleric (me), a fighter, a rogue (or ranger, I´m not sure), and someone else (barbarian?) I did everything I could to NOT outshine the others. All my buffs, all my magic, was used to help the others PCs. Most of time, it worked. Untill a really tough fight, where I had to go 'auto-buff mode' and beat the crap out of the monsters. Other players, later: "How you did that? Why you don´t do that more often?" Me: ... (thinking: Because if I did, you would be my sidekicks. The comic kind.) And that cleric was the most difficult PC I ever played. Because I had to study the others PCs, so I would know what they could do. Then, I would choose spells that wouldn´t outshine then. And make less then optimal decisions, 'forget' that I had a spell that could solve a problem so another PC could try, etc. [/QUOTE]
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