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*Pathfinder & Starfinder
Casters vs. non-casters in your game.
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<blockquote data-quote="kimble" data-source="post: 5524294" data-attributes="member: 84841"><p>The enemy had do to a area dispel. That´s why we tried to never stay close to the cleric. And there are ways to protect yourself from dispel magic. Check Dandu´s link.</p><p></p><p></p><p></p><p>Optimizers don´t really care about repetion. And the GM tried to counter the PC. And then the player would try to counter the GM´s counter. </p><p>What only made the situation worst. One would find a way to solve the problem the other created, and then the other woud create a another problem.</p><p></p><p>And while they were playing 'chess' with the rules, we were trying to survive the situtation. And sometimes the GM created something that could stop/hurt/kill the cleric. Those times, if the overpowered PC lost we couldn´t hold the enemy that did it. If he won, we would feel like sidekicks.</p><p></p><p>And either way, all that work only remembered us that the big damn hero was the cleric.</p></blockquote><p></p>
[QUOTE="kimble, post: 5524294, member: 84841"] The enemy had do to a area dispel. That´s why we tried to never stay close to the cleric. And there are ways to protect yourself from dispel magic. Check Dandu´s link. Optimizers don´t really care about repetion. And the GM tried to counter the PC. And then the player would try to counter the GM´s counter. What only made the situation worst. One would find a way to solve the problem the other created, and then the other woud create a another problem. And while they were playing 'chess' with the rules, we were trying to survive the situtation. And sometimes the GM created something that could stop/hurt/kill the cleric. Those times, if the overpowered PC lost we couldn´t hold the enemy that did it. If he won, we would feel like sidekicks. And either way, all that work only remembered us that the big damn hero was the cleric. [/QUOTE]
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Casters vs. non-casters in your game.
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