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*Pathfinder & Starfinder
casting "beyond your abilities"?
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<blockquote data-quote="thullgrim" data-source="post: 540307" data-attributes="member: 8103"><p>Skill Based Spellcasting:</p><p> Every spellcasting class has a skill that is used for spellcasting. For Mages its Spellcraft, Wilderness Lore for Druids and Rangers, Perform for Bards, and Knowledge: (Inseret your deity here). Every time a spell is cast the caster must make a skill check, the DC is based on the level of the spell, and any other modifiers that apply. Meta-magic feats add to the level of the spell, so any spellcasting done with meta-magic feats simply increases the DC. Spell Points are used to power the spells. Every spell caster begins with 2x their stat bonus for their primiary spell casting stat + 2d4/level spell points. If a spell caster fails their spellcasting check then 2 things occur. 1st the spell points are lost, and 2nd a fort save is made. If the Fort save is failed then the spell caster loses con equal to the adjusted level of the spell (base level + meta-magic). Spellcasters can overcast, simply by making the spellcasting check and expending the requsite amount of mana, but run the risk of failure every time. The numbers are such that its really easy to adjust the DCs for spells. If I want a world where magic is extremely dangerous I simply adjust the DCs by 1 or two up, for a high fantasy world the DCs are adjusted down by 1 or 2 points. I got many of the ideas for this off of one of the house rules threads that were circulating around here, other parts I added myself.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 540307, member: 8103"] Skill Based Spellcasting: Every spellcasting class has a skill that is used for spellcasting. For Mages its Spellcraft, Wilderness Lore for Druids and Rangers, Perform for Bards, and Knowledge: (Inseret your deity here). Every time a spell is cast the caster must make a skill check, the DC is based on the level of the spell, and any other modifiers that apply. Meta-magic feats add to the level of the spell, so any spellcasting done with meta-magic feats simply increases the DC. Spell Points are used to power the spells. Every spell caster begins with 2x their stat bonus for their primiary spell casting stat + 2d4/level spell points. If a spell caster fails their spellcasting check then 2 things occur. 1st the spell points are lost, and 2nd a fort save is made. If the Fort save is failed then the spell caster loses con equal to the adjusted level of the spell (base level + meta-magic). Spellcasters can overcast, simply by making the spellcasting check and expending the requsite amount of mana, but run the risk of failure every time. The numbers are such that its really easy to adjust the DCs for spells. If I want a world where magic is extremely dangerous I simply adjust the DCs by 1 or two up, for a high fantasy world the DCs are adjusted down by 1 or 2 points. I got many of the ideas for this off of one of the house rules threads that were circulating around here, other parts I added myself. [/QUOTE]
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casting "beyond your abilities"?
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