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casting "beyond your abilities"?
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<blockquote data-quote="Plane Sailing" data-source="post: 548638" data-attributes="member: 114"><p>I've mentioned this idea a couple of times in previous threads, so I'll post it again here.</p><p></p><p>I don't use this rule, but it is one that I would consider using.</p><p></p><p>Metamagic feats can be applied to a spell without raising the spells level, but there is a 10% failure chance for every level of metamagic so applied. If the spell fails then it backfires on the user.</p><p></p><p>e.g. a 5th level wizard wants to cast a maximised fireball - he has a 30% that it backfires and ground-zeroes on him.</p><p></p><p>e.g. a 6th level wizard wants to launch some quickened magic missiles. There is a 40% chance that it backfires.</p><p></p><p>e.g. a 1st level wizard wants to cast a double-empowered, quickened shocking grasp. There is an 80% chance that it backfires.</p><p></p><p>(spells which are not targetted and which backfire either have the reverse effect OR do 1d6 damage per spell level).</p><p></p><p>I would make this failure chance cumulative with armour spell failure chance.</p><p></p><p>I would not allow metamagic to be "partially" applied in this way - it is either prepared fully at the appropriate higher level, or take the whole risk of "risky metamagicisation".</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 548638, member: 114"] I've mentioned this idea a couple of times in previous threads, so I'll post it again here. I don't use this rule, but it is one that I would consider using. Metamagic feats can be applied to a spell without raising the spells level, but there is a 10% failure chance for every level of metamagic so applied. If the spell fails then it backfires on the user. e.g. a 5th level wizard wants to cast a maximised fireball - he has a 30% that it backfires and ground-zeroes on him. e.g. a 6th level wizard wants to launch some quickened magic missiles. There is a 40% chance that it backfires. e.g. a 1st level wizard wants to cast a double-empowered, quickened shocking grasp. There is an 80% chance that it backfires. (spells which are not targetted and which backfire either have the reverse effect OR do 1d6 damage per spell level). I would make this failure chance cumulative with armour spell failure chance. I would not allow metamagic to be "partially" applied in this way - it is either prepared fully at the appropriate higher level, or take the whole risk of "risky metamagicisation". Cheers [/QUOTE]
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casting "beyond your abilities"?
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