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*Pathfinder & Starfinder
Casting defensively with opposed check
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<blockquote data-quote="Xar" data-source="post: 248484" data-attributes="member: 895"><p>If your magic user is casting a spell defensively the normal DC for the roll is 15+spell level. This seems a bit arbitrary to me, as a caster of about level 10 with a maxed out Concentration and the Combat Casting feat can let any of his spells off, even when threatened by a great red wyrm. Also, the Combat Casting feat becomes useless at high levels, as your spellcaster will have now sufficient ranks in Concentration. </p><p></p><p>I always thought of wizards as people who want to evade close combat at any cost, as it is very difficult to get a spell off when someone is trying to hack your head off. But around level 10 your spellcaster will be unimpressed by even the greatest dragon or the best fighter of the world. Sure, your enemies can try to grapple, but this isn't always an option, as it still takes too long to kill the caster, while you are vulnerable to his friends. Readying only leaves you with one attack.</p><p></p><p>So I came up with something different, a rule that is simple, elegant and realstic at the same time. If the spellcaster is being threatened and he is trying to cast defensively, the DC of the concentration check will be the AC the threatening enemy could hit if he would take his attack of opportunity. No more scenarios where the 20th level fighter has the same canche to disrupt you as a first level commoner. </p><p></p><p>Example: Merlin the 10 level wizard with a +18 on his Concentration is threatened by an orc. Of course, Merlin is trying to cast defensively. The orc now makes an attack to see how succesfull he is in trying to stop the mages spell. He rolls well, and can hit an AC of 21 with his attack. The DC for Merlin to cast his spell now becomes 21. Not that difficult, but Merlin can still lose it, so it would be better to avoid melee when possible. </p><p>Later, Merlin is attacked by a high-level fighter. He is now in deep trouble, as the fighter is an expert with his weapon, and can easily disrupt Merlins spells (he can create very high DC's). Standing toe-to-toe with him Merlin would be toast, which is much more realistic, and gives the fighter types an edge against spellcasters. With the original rules the high-level fighter would have no chanche to disrupt Merlins spells when casting defensively.</p><p></p><p>So any thoughts on this?</p></blockquote><p></p>
[QUOTE="Xar, post: 248484, member: 895"] If your magic user is casting a spell defensively the normal DC for the roll is 15+spell level. This seems a bit arbitrary to me, as a caster of about level 10 with a maxed out Concentration and the Combat Casting feat can let any of his spells off, even when threatened by a great red wyrm. Also, the Combat Casting feat becomes useless at high levels, as your spellcaster will have now sufficient ranks in Concentration. I always thought of wizards as people who want to evade close combat at any cost, as it is very difficult to get a spell off when someone is trying to hack your head off. But around level 10 your spellcaster will be unimpressed by even the greatest dragon or the best fighter of the world. Sure, your enemies can try to grapple, but this isn't always an option, as it still takes too long to kill the caster, while you are vulnerable to his friends. Readying only leaves you with one attack. So I came up with something different, a rule that is simple, elegant and realstic at the same time. If the spellcaster is being threatened and he is trying to cast defensively, the DC of the concentration check will be the AC the threatening enemy could hit if he would take his attack of opportunity. No more scenarios where the 20th level fighter has the same canche to disrupt you as a first level commoner. Example: Merlin the 10 level wizard with a +18 on his Concentration is threatened by an orc. Of course, Merlin is trying to cast defensively. The orc now makes an attack to see how succesfull he is in trying to stop the mages spell. He rolls well, and can hit an AC of 21 with his attack. The DC for Merlin to cast his spell now becomes 21. Not that difficult, but Merlin can still lose it, so it would be better to avoid melee when possible. Later, Merlin is attacked by a high-level fighter. He is now in deep trouble, as the fighter is an expert with his weapon, and can easily disrupt Merlins spells (he can create very high DC's). Standing toe-to-toe with him Merlin would be toast, which is much more realistic, and gives the fighter types an edge against spellcasters. With the original rules the high-level fighter would have no chanche to disrupt Merlins spells when casting defensively. So any thoughts on this? [/QUOTE]
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Casting defensively with opposed check
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